X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fparser.py;fp=bulletml%2Fparser.py;h=653b90fea0f728c03915dc8a4e9e4a05ca4ece11;hp=c4b3e04d1b880b638616168089cd65f922863672;hb=3d98afa00a8befa0d8d94c1df2002ea3880bcca2;hpb=a03368b26c6dc6228a6d5a9ff54fcaeec85072a3 diff --git a/bulletml/parser.py b/bulletml/parser.py index c4b3e04..653b90f 100644 --- a/bulletml/parser.py +++ b/bulletml/parser.py @@ -3,13 +3,13 @@ This is based on the format described at http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml_ref_e.html. -Unless you are adding support for new tags, the only class you should -care about in here is BulletML. +Unless you are adding support for new actions, the only class you +should care about in here is BulletML. """ from __future__ import division -import math +from math import sin, cos, radians, pi as PI from xml.etree.ElementTree import ElementTree @@ -33,6 +33,8 @@ from bulletml.expr import NumberDef, INumberDef __all__ = ["ParseError", "BulletML"] +PI_2 = PI * 2 + class ParseError(Error): """Raised when an error occurs parsing the XML structure.""" pass @@ -86,7 +88,7 @@ class Direction(object): return cls(element.get("type", default), NumberDef(element.text)) def __call__(self, params, rank): - return (math.radians(self.value(params, rank)), self.type) + return (radians(self.value(params, rank)), self.type) def __repr__(self): return "%s(%r, type=%r)" % ( @@ -123,8 +125,26 @@ class ChangeDirection(object): except UnboundLocalError as exc: raise ParseError(str(exc)) - def __call__(self, params, rank): - return self.term(params, rank), self.direction(params, rank) + def __call__(self, owner, action, params, rank, created): + frames = self.term(params, rank) + direction, type = self.direction(params, rank) + action.direction_frames = frames + action.aiming = False + if type == "sequence": + action.direction = direction + else: + if type == "absolute": + direction -= owner.direction + elif type != "relative": # aim or default + action.aiming = True + direction += owner.aim - owner.direction + + # Normalize to [-pi, pi). + direction = (direction + PI) % PI_2 - PI + if frames <= 0: + owner.direction += direction + else: + action.direction = direction / frames def __repr__(self): return "%s(term=%r, direction=%r)" % ( @@ -190,8 +210,21 @@ class ChangeSpeed(object): except UnboundLocalError as exc: raise ParseError(str(exc)) - def __call__(self, params, rank): - return self.term(params, rank), self.speed(params, rank) + def __call__(self, owner, action, params, rank, created): + frames = self.term(params, rank) + speed, type = self.speed(params, rank) + action.speed_frames = frames + if frames <= 0: + if type == "absolute": + owner.speed = speed + elif type == "relative": + owner.speed += speed + elif type == "sequence": + action.speed = speed + elif type == "relative": + action.speed = speed / frames + else: + action.speed = (speed - owner.speed) / frames def __repr__(self): return "%s(term=%r, speed=%r)" % ( @@ -214,8 +247,9 @@ class Wait(object): """Construct using an ElementTree-style element.""" return cls(INumberDef(element.text)) - def __call__(self, params, rank): - return self.frames(params, rank) + def __call__(self, owner, action, params, rank, created): + action.wait_frames = self.frames(params, rank) + return True def __repr__(self): return "%s(%r)" % (type(self).__name__, self.frames) @@ -237,6 +271,9 @@ class Tag(object): """Construct using an ElementTree-style element.""" return cls(element.text) + def __call__(self, owner, action, params, rank, created): + owner.tags.add(self.tag) + class Untag(object): """Unset a bullet tag.""" @@ -254,6 +291,12 @@ class Untag(object): """Construct using an ElementTree-style element.""" return cls(element.text) + def __call__(self, owner, action, params, rank, created): + try: + owner.tags.remove(self.tag) + except KeyError: + pass + class Appearance(object): """Set a bullet appearance.""" @@ -271,6 +314,9 @@ class Appearance(object): """Construct using an ElementTree-style element.""" return cls(element.text) + def __call__(self, owner, action, params, rank, created): + owner.apearance = self.appearance + class Vanish(object): """Make the owner disappear.""" @@ -285,6 +331,10 @@ class Vanish(object): def __repr__(self): return "%s()" % (type(self).__name__) + def __call__(self, owner, action, params, rank, created): + owner.vanish() + return True + class Repeat(object): """Repeat an action definition.""" @@ -315,8 +365,14 @@ class Repeat(object): except UnboundLocalError as exc: raise ParseError(str(exc)) - def __call__(self, params, rank): - return self.times(params, rank), self.action(params, rank) + def __call__(self, owner, action, params, rank, created): + repeat = self.times(params, rank) + actions, params = self.action(params, rank) + child = action.__class__( + owner, action, actions, params, rank, repeat) + owner.replace(action, child) + child.step(owner, created) + return True def __repr__(self): return "%s(%r, %r)" % (type(self).__name__, self.times, self.action) @@ -365,11 +421,37 @@ class Accel(object): except AttributeError: raise ParseError - def __call__(self, params, rank): + def __call__(self, owner, action, params, rank, created): frames = self.term(params, rank) horizontal = self.horizontal and self.horizontal(params, rank) vertical = self.vertical and self.vertical(params, rank) - return frames, horizontal, vertical + action.accel_frames = frames + if horizontal: + mx, type = horizontal + if frames <= 0: + if type == "absolute": + owner.mx = mx + elif type == "relative": + owner.mx += mx + elif type == "sequence": + action.mx = mx + elif type == "absolute": + action.mx = (mx - owner.mx) / frames + elif type == "relative": + action.mx = mx / frames + if vertical: + my, type = vertical + if frames <= 0: + if type == "absolute": + owner.my = my + elif type == "relative": + owner.my += my + elif type == "sequence": + action.my = my + elif type == "absolute": + action.my = (my - owner.my) / frames + elif type == "relative": + action.my = my / frames def __repr__(self): return "%s(%r, horizontal=%r, vertical=%r)" % ( @@ -671,7 +753,7 @@ class FireDef(object): doc._fires[element.get("label")] = fire return fire - def __call__(self, params, rank): + def __call__(self, owner, action, params, rank, created): direction, speed, tags, appearance, actions = self.bullet(params, rank) if self.direction: direction = self.direction(params, rank) @@ -680,7 +762,53 @@ class FireDef(object): tags = tags.union(self.tags) if self.appearance: appearance = self.appearance - return direction, speed, self.offset, tags, appearance, actions + + if direction: + direction, type = direction + if type == "aim" or type is None: + direction += owner.aim + elif type == "sequence": + direction += action.previous_fire_direction + elif type == "relative": + direction += owner.direction + else: + direction = owner.aim + action.previous_fire_direction = direction + + if speed: + speed, type = speed + if type == "sequence": + speed += action.previous_fire_speed + elif type == "relative": + # The reference Noiz implementation uses + # prvFireSpeed here, but the standard is + # pretty clear -- "In case of the type is + # "relative", ... the speed is relative to the + # speed of this bullet." + speed += owner.speed + else: + speed = 1 + action.previous_fire_speed = speed + + x, y = owner.x, owner.y + if self.offset: + off_x, off_y = self.offset(params, rank) + if self.offset.type == "relative": + s = sin(direction) + c = cos(direction) + x += c * off_x + s * off_y + y += s * off_x - c * off_y + else: + x += off_x + y += off_y + + if appearance is None: + appearance = owner.appearance + bullet = owner.__class__( + x=x, y=y, direction=direction, speed=speed, + target=owner.target, actions=actions, rank=rank, + appearance=appearance, tags=tags, Action=action.__class__) + created.append(bullet) def __repr__(self): return "%s(direction=%r, speed=%r, bullet=%r)" % ( @@ -714,8 +842,9 @@ class FireRef(object): doc._fire_refs.append(fired) return fired - def __call__(self, params, rank): - return self.fire(self.params(params, rank), rank) + def __call__(self, owner, action, params, rank, created): + params = self.params(params, rank) + return self.fire(owner, action, params, rank, created) def __repr__(self): return "%s(params=%r, fire=%r)" % (