X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=fcb3aab34ea99da4e76f2c6fdee77b1fd7ded9ce;hp=9df26c62a865f555458c8e0a1acfb6e16ee2bddc;hb=c1021a77feb2c7b29572f77d83f81840dd339d91;hpb=2d1ad947cd9ebb183d63b062132fa4df11e8bc61 diff --git a/bulletml/impl.py b/bulletml/impl.py index 9df26c6..fcb3aab 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -17,19 +17,16 @@ PI_2 = math.pi * 2 class Action(object): """Running action implementation.""" - def __init__(self, owner, parent, actions, params, rank): + def __init__(self, owner, parent, actions, params, rank, repeat=1): self.actions = actions self.parent = parent - self.repeat = 1 + self.repeat = repeat self.wait_frames = 0 self.speed = 0 self.speed_frames = 0 - self.aim_direction = 0 self.direction = 0 self.direction_frames = 0 self.aiming = False - self.aim_mx = 0 - self.aim_my = 0 self.mx = 0 self.my = 0 self.owner = owner @@ -76,10 +73,13 @@ class Action(object): self.owner.speed += self.speed if self.direction_frames > 0: + # The Noiz implementation was a little weird here, I think + # there was a bug in it that prevented it from working if + # the frame count was 1. I'm still not sure what the aim + # check is supposed to do, exactly. self.direction_frames -= 1 - if self.direction_frames <= 0: - if self.aiming: - self.owner.direction += self.owner.aim + if self.aiming and self.direction_frames <= 0: + self.owner.direction += self.owner.aim else: self.owner.direction += self.direction @@ -98,7 +98,9 @@ class Action(object): while True: self.pc += 1 - if self.pc >= len(self.actions): + try: + action = self.actions[self.pc] + except IndexError: self.repeat -= 1 if self.repeat <= 0: self.pc = None @@ -109,13 +111,12 @@ class Action(object): break else: self.pc = 0 - - action = self.actions[self.pc] + action = self.actions[self.pc] if isinstance(action, parser.Repeat): repeat, (actions, params) = action(self.params, self.rank) - child = Action(self.owner, self, actions, params, self.rank) - child.repeat = repeat + child = Action( + self.owner, self, actions, params, self.rank, repeat) self.owner.replace(self, child) created.extend(child.step()) break @@ -141,7 +142,6 @@ class Action(object): direction = self.owner.aim self.previous_fire_direction = direction - if speed: speed, type = speed if type == "sequence": @@ -176,15 +176,12 @@ class Action(object): self.direction_frames = frames self.aiming = False if type == "sequence": - self.aiming = False self.direction = direction else: if type == "absolute": - self.aiming = False self.direction = ( direction - self.owner.direction) % PI_2 elif type == "relative": - self.aiming = False self.direction = direction else: self.aiming = True @@ -193,9 +190,9 @@ class Action(object): + self.owner.aim - self.owner.direction) % PI_2 - while self.direction > math.pi: + if self.direction > math.pi: self.direction -= PI_2 - while self.direction < -math.pi: + if self.direction < -math.pi: self.direction += PI_2 self.direction /= self.direction_frames @@ -242,18 +239,17 @@ class Bullet(object): self.speed = speed self.vanished = False self.target = target - self.actions = [] if rank is None: rank = parent.rank if parent else 0.5 # New bullets reset the parent hierarchy. - self.actions = [Action(self, None, action, params, rank) - for action, params in actions] + self._actions = [Action(self, None, action, params, rank) + for action, params in actions] def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " "actions=%r, target=%r, vanished=%r)") % ( type(self).__name__, self.x, self.y, (self.mx, self.my), - self.direction, self.speed, self.actions, self.target, + self.direction, self.speed, self._actions, self.target, self.vanished) @property @@ -266,10 +262,15 @@ class Bullet(object): @property def finished(self): - """Check if this bullet is finished running.""" + """Check if this bullet is finished running. + + If this is true, the bullet should be removed from the screen. + (You will probably want to cull it under other circumstances + as well). + """ if not self.vanished: return False - for action in self.actions: + for action in self._actions: if not action.finished: return False return True @@ -277,24 +278,28 @@ class Bullet(object): def vanish(self): """Vanish this bullet and stop all actions.""" self.vanished = True - for action in self.actions: + for action in self._actions: action.vanish() - self.actions = [] + self._actions = [] def replace(self, old, new): """Replace an active action with another.""" try: - idx = self.actions.index(old) + idx = self._actions.index(old) except ValueError: pass else: - self.actions[idx] = new + self._actions[idx] = new def step(self): - """Advance by one frame.""" + """Advance by one frame. + + This updates the direction, speed, x, y, px, and py members, + and may set the vanished flag. + """ created = [] - for action in self.actions: + for action in self._actions: created.extend(action.step()) self.px = self.x @@ -310,4 +315,3 @@ class Bullet(object): """Construct a bullet from top-level actions in a document.""" actions = [act(params, rank) for act in doc.top] return cls(x, y, direction, speed, target, actions, rank=rank) -