X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=cc693e15cea69f02af60a6e9c60e082a2b5dbe6f;hp=a0ef92ccdd0952087b9e79f7b665dbd352e23616;hb=dd06ecce6efd9815f6ff09f2a985738dd699288d;hpb=97141cbfbbae18076db7a1185ea46f23c412b620 diff --git a/bulletml/impl.py b/bulletml/impl.py index a0ef92c..cc693e1 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -7,18 +7,20 @@ from __future__ import division import math -from bulletml import parser, errors +from bulletml import parser # TODO(jfw): This is very non-Pythonic, it's pretty much just the # BulletML reference ActionImpl translated to Python. +PI_2 = math.pi * 2 + class Action(object): """Running action implementation.""" def __init__(self, owner, parent, actions, params, rank): self.actions = actions self.parent = parent - self.repeat = 0 + self.repeat = 1 self.wait_frames = 0 self.speed = 0 self.speed_frames = 0 @@ -37,16 +39,23 @@ class Action(object): self.params = params self.rank = rank self.pc = -1 + self.finished = False if parent: self.copy_state(parent) + def __repr__(self): + return "%s(pc=%r, actions=%r)" % ( + type(self).__name__, self.pc, self.actions) + def vanish(self): + """End this action and its parents.""" if self.parent: self.parent.vanish() - self.repeat = 0 self.pc = None + self.finished = True def copy_state(self, other): + """Copy fire/movement state from other to self.""" self.direction_frames = other.direction_frames self.direction = other.direction self.aiming = other.aiming @@ -59,11 +68,13 @@ class Action(object): self.previous_fire_speed = other.previous_fire_speed def step(self): + """Advance by one frame.""" created = [] if self.speed_frames > 0: self.speed_frames -= 1 self.owner.speed += self.speed + if self.direction_frames > 0: self.direction_frames -= 1 if self.direction_frames <= 0: @@ -71,6 +82,7 @@ class Action(object): self.owner.direction += self.owner.aim else: self.owner.direction += self.direction + if self.accel_frames > 0: self.accel_frames -= 1 self.owner.mx += self.mx @@ -85,13 +97,15 @@ class Action(object): while True: self.pc += 1 + if self.pc >= len(self.actions): self.repeat -= 1 if self.repeat <= 0: self.pc = None + self.finished = True if self.parent is not None: self.parent.copy_state(self) - self.owner.replace(self, self.parent) + self.owner.replace(self, self.parent) break else: self.pc = 0 @@ -165,7 +179,7 @@ class Action(object): if type == "absolute": self.aiming = False self.direction = ( - direction - self.owner.direction) % 360 + direction - self.owner.direction) % PI_2 elif type == "relative": self.aiming = False self.direction = direction @@ -174,12 +188,12 @@ class Action(object): self.direction = ( direction + self.owner.aim - - self.owner.direction) % 360 + - self.owner.direction) % PI_2 - while self.direction > 180: - self.direction -= 360 - while self.direction < -180: - self.direction += 360 + while self.direction > math.pi: + self.direction -= PI_2 + while self.direction < -math.pi: + self.direction += PI_2 self.direction /= self.direction_frames elif isinstance(action, parser.Accel): @@ -228,9 +242,9 @@ class Bullet(object): self.actions = [] if rank is None: rank = parent.rank if parent else 0.5 - for action, params in actions: - self.actions.append( - Action(self, parent, action, params, rank)) + # New bullets reset the parent hierarchy. + self.actions = [Action(self, None, action, params, rank) + for action, params in actions] def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " @@ -245,12 +259,15 @@ class Bullet(object): if self.target is None: return self.direction else: - return math.degrees( - math.atan2(self.target.x - self.x, self.target.y - self.y)) + return math.atan2(self.target.x - self.x, self.y - self.target.y) @property def finished(self): - return self.vanished and not self.actions + """Check if this bullet is finished running.""" + for action in self.actions: + if not action.finished: + return False + return self.vanished def vanish(self): """Vanish this bullet and stop all actions.""" @@ -260,6 +277,7 @@ class Bullet(object): self.actions = [] def replace(self, old, new): + """Replace an active action with another.""" try: idx = self.actions.index(old) except ValueError: @@ -268,22 +286,23 @@ class Bullet(object): self.actions[idx] = new def step(self): + """Advance by one frame.""" created = [] - self.actions = filter(None, self.actions) - for action in self.actions: created.extend(action.step()) - direction = math.radians(self.direction) - self.x += self.mx + math.sin(direction) * self.speed - self.y += self.my + math.cos(direction) * self.speed + self.px = self.x + self.py = self.y + self.x += self.mx + math.sin(self.direction) * self.speed + self.y += self.my - math.cos(self.direction) * self.speed return created @classmethod def FromDoc(cls, doc, params=(), x=0, y=0, speed=0, direction=0, target=None, rank=0.5): + """Construct a bullet from top-level actions in a document.""" actions = [act(params, rank) for act in doc.top] return cls(x, y, direction, speed, target, actions, rank=rank)