X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=9df26c62a865f555458c8e0a1acfb6e16ee2bddc;hp=af3f153906eed6c1f7180e37d622a0749ddc9d3d;hb=2d1ad947cd9ebb183d63b062132fa4df11e8bc61;hpb=506774e3940c9b890b41852e62d871b044e968c9 diff --git a/bulletml/impl.py b/bulletml/impl.py index af3f153..9df26c6 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -147,8 +147,11 @@ class Action(object): if type == "sequence": speed += self.previous_fire_speed elif type == "relative": - # FIXME(jfw): Reference impl uses prvFireSpeed - # here? That doesn't seem right at all. + # The reference Noiz implementation uses + # prvFireSpeed here, but the standard is + # pretty clear -- "0 means that the direction + # of this fire and the direction of the bullet + # are the same". speed += self.owner.speed else: speed = 1