X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=92982db02afd4d128f8b475b7f42937b0baabd42;hp=a0ef92ccdd0952087b9e79f7b665dbd352e23616;hb=ef50d69288ee60ac2a8fae2ffe5860e80299fd72;hpb=97141cbfbbae18076db7a1185ea46f23c412b620 diff --git a/bulletml/impl.py b/bulletml/impl.py index a0ef92c..92982db 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -7,7 +7,7 @@ from __future__ import division import math -from bulletml import parser, errors +from bulletml import parser # TODO(jfw): This is very non-Pythonic, it's pretty much just the # BulletML reference ActionImpl translated to Python. @@ -18,7 +18,7 @@ class Action(object): def __init__(self, owner, parent, actions, params, rank): self.actions = actions self.parent = parent - self.repeat = 0 + self.repeat = 1 self.wait_frames = 0 self.speed = 0 self.speed_frames = 0 @@ -40,10 +40,17 @@ class Action(object): if parent: self.copy_state(parent) + def __repr__(self): + return "%s(pc=%r, actions=%r)" % ( + type(self).__name__, self.pc, self.actions) + + @property + def finished(self): + return self.pc is None + def vanish(self): if self.parent: self.parent.vanish() - self.repeat = 0 self.pc = None def copy_state(self, other): @@ -64,6 +71,7 @@ class Action(object): if self.speed_frames > 0: self.speed_frames -= 1 self.owner.speed += self.speed + if self.direction_frames > 0: self.direction_frames -= 1 if self.direction_frames <= 0: @@ -71,6 +79,7 @@ class Action(object): self.owner.direction += self.owner.aim else: self.owner.direction += self.direction + if self.accel_frames > 0: self.accel_frames -= 1 self.owner.mx += self.mx @@ -85,13 +94,14 @@ class Action(object): while True: self.pc += 1 + if self.pc >= len(self.actions): self.repeat -= 1 if self.repeat <= 0: self.pc = None if self.parent is not None: self.parent.copy_state(self) - self.owner.replace(self, self.parent) + self.owner.replace(self, self.parent) break else: self.pc = 0 @@ -228,9 +238,9 @@ class Bullet(object): self.actions = [] if rank is None: rank = parent.rank if parent else 0.5 - for action, params in actions: - self.actions.append( - Action(self, parent, action, params, rank)) + # New bullets reset the parent hierarchy. + self.actions = [Action(self, None, action, params, rank) + for action, params in actions] def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " @@ -246,11 +256,14 @@ class Bullet(object): return self.direction else: return math.degrees( - math.atan2(self.target.x - self.x, self.target.y - self.y)) + math.atan2(self.target.x - self.x, self.y - self.target.y)) @property def finished(self): - return self.vanished and not self.actions + for action in self.actions: + if not action.finished: + return False + return self.vanished def vanish(self): """Vanish this bullet and stop all actions.""" @@ -270,20 +283,21 @@ class Bullet(object): def step(self): created = [] - self.actions = filter(None, self.actions) - for action in self.actions: created.extend(action.step()) direction = math.radians(self.direction) + self.px = self.x + self.py = self.y self.x += self.mx + math.sin(direction) * self.speed - self.y += self.my + math.cos(direction) * self.speed + self.y += self.my - math.cos(direction) * self.speed return created @classmethod def FromDoc(cls, doc, params=(), x=0, y=0, speed=0, direction=0, target=None, rank=0.5): + """Construct a bullet from top-level actions in a document.""" actions = [act(params, rank) for act in doc.top] return cls(x, y, direction, speed, target, actions, rank=rank)