X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=8ef78abd7f0863f65fb379f812809e9bfdfde92e;hp=d6753e3aafb78a3c778868fe1fecd72156138970;hb=e0a48bf90fd856cb7009eb2140187145c7d0ebaf;hpb=4aea8f4247626c42d3ca429f97aa1e23c3aa3f74 diff --git a/bulletml/impl.py b/bulletml/impl.py index d6753e3..8ef78ab 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -4,8 +4,6 @@ from __future__ import division from math import atan2, sin, cos -from bulletml import parser - __all__ = ["Action", "Bullet"] class Action(object): @@ -48,10 +46,6 @@ class Action(object): return "%s(pc=%r, actions=%r)" % ( type(self).__name__, self.pc, self.actions) - def Child(self, action, params, rank, repeat=1): - actions, params = action(params, rank) - return type(self)(self, actions, params, rank, repeat) - def vanish(self): """End this action and its parents.""" if self.parent: @@ -74,16 +68,14 @@ class Action(object): def step(self, owner, created): """Advance by one frame.""" - s_params = self.params - rank = owner.rank if self.speed_frames > 0: self.speed_frames -= 1 owner.speed += self.speed if self.direction_frames > 0: - # I'm still not sure what the aim check is supposed to do. self.direction_frames -= 1 + # I'm still not sure what the aim check is supposed to do. if self.aiming and self.direction_frames <= 0: owner.direction += owner.aim else: @@ -101,6 +93,9 @@ class Action(object): self.wait_frames -= 1 return + s_params = self.params + rank = owner.rank + while True: self.pc += 1 @@ -119,14 +114,7 @@ class Action(object): self.pc = 0 action = self.actions[self.pc] - if isinstance(action, (parser.ActionDef, parser.ActionRef)): - actions, params = action(s_params, rank) - child = self.__class__(self, actions, params, rank) - owner.replace(self, child) - child.step(owner, created) - break - - elif action(owner, self, s_params, rank, created): + if action(owner, self, s_params, rank, created): break class Bullet(object): @@ -153,8 +141,7 @@ class Bullet(object): """ def __init__(self, x=0, y=0, direction=0, speed=0, target=None, - actions=(), rank=0.5, tags=(), appearance=None, - Action=Action): + actions=(), rank=0.5, tags=(), appearance=None): self.x = self.px = x self.y = self.py = y self.mx = 0 @@ -166,17 +153,16 @@ class Bullet(object): self.rank = rank self.tags = set(tags) self.appearance = appearance - # New bullets reset the parent hierarchy. - self.actions = [Action(None, action, params, rank) - for action, params in actions] + self.actions = list(actions) @classmethod def FromDocument(cls, doc, x=0, y=0, direction=0, speed=0, target=None, params=(), rank=0.5, Action=Action): """Construct a new Bullet from a loaded BulletML document.""" - actions = [a(params, rank) for a in doc.actions] + actions = [action(None, Action, params, rank) + for action in doc.actions] return cls(x=x, y=y, direction=direction, speed=speed, - target=target, actions=actions, rank=rank, Action=Action) + target=target, actions=actions, rank=rank) def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " @@ -249,9 +235,11 @@ class Bullet(object): for action in self.actions: action.step(self, created) + speed = self.speed + direction = self.direction self.px = self.x self.py = self.y - self.x += self.mx + sin(self.direction) * self.speed - self.y += -self.my + cos(self.direction) * self.speed + self.x += self.mx + sin(direction) * speed + self.y += -self.my + cos(direction) * speed return created