X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=6e8138a042bec6374d2a21de47a3c5efb9456e88;hp=8508896a83a0412789326e50e86b05c3185fff4b;hb=6e7423671150b704dd2accbf4b8d544744271b81;hpb=72d08f5c5c38da987a496f344e88e51fb956d6a6 diff --git a/bulletml/impl.py b/bulletml/impl.py index 8508896..6e8138a 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -6,15 +6,22 @@ import math from bulletml import parser -# TODO(jfw): This is very non-Pythonic, it's pretty much just the -# BulletML reference ActionImpl translated to Python. - PI_2 = math.pi * 2 __all__ = ["Action", "Bullet"] class Action(object): - """Running action implementation.""" + """Running action implementation. + + To implement new actions, + + - Add a new element/class pair to parser.ActionDef.CONSTRUCTORS. + It should support FromXML, __getstate__, and __setstate__. + - Subclass impl.Action and override the 'handle' method to handle + your custom action type. + - Pass the impl.Bullet constructor your Action subclass when + creating your root Bullet. + """ def __init__(self, owner, parent, actions, params, rank, repeat=1): self.actions = actions @@ -61,9 +68,10 @@ class Action(object): self.previous_fire_direction = other.previous_fire_direction self.previous_fire_speed = other.previous_fire_speed - def step(self, owner, rank, created, sin=math.sin, cos=math.cos): + def step(self, owner, created, sin=math.sin, cos=math.cos): """Advance by one frame.""" s_params = self.params + rank = owner.rank if self.speed_frames > 0: self.speed_frames -= 1 @@ -112,20 +120,21 @@ class Action(object): if isinstance(action, parser.Repeat): repeat, (actions, params) = action(s_params, rank) - child = Action(owner, self, actions, params, rank, repeat) + child = self.__class__( + owner, self, actions, params, rank, repeat) owner.replace(self, child) - child.step(owner, rank, created, sin, cos) + child.step(owner, created, sin, cos) break elif isinstance(action, (parser.ActionDef, parser.ActionRef)): actions, params = action(s_params, rank) - child = Action(owner, self, actions, params, rank) + child = self.__class__(owner, self, actions, params, rank) owner.replace(self, child) - child.step(owner, rank, created, sin, cos) + child.step(owner, created, sin, cos) break elif isinstance(action, (parser.FireDef, parser.FireRef)): - direction, speed, actions, offset = action(s_params, rank) + direction, speed, offset, tags, actions = action(s_params, rank) if direction: direction, type = direction if type == "aim" or type is None: @@ -165,8 +174,10 @@ class Action(object): x += off_x y += off_y - bullet = Bullet( - x, y, direction, speed, owner.target, actions, self, rank) + bullet = owner.__class__( + x=x, y=y, direction=direction, speed=speed, + target=owner.target, actions=actions, rank=rank, + tags=tags, Action=self.__class__) created.append(bullet) elif isinstance(action, parser.ChangeSpeed): @@ -245,13 +256,19 @@ class Action(object): elif isinstance(action, parser.Wait): self.wait_frames = action(s_params, rank) - if self.wait_frames: - break + break elif isinstance(action, parser.Vanish): owner.vanish() break + else: + self.handle(action, owner, created, sin, cos) + + def handle(self, action, owner, created, sin, cos): + """Override in subclasses for new action types.""" + raise NotImplementedError(action.__class__.__name__) + class Bullet(object): """Simple bullet implementation. @@ -269,13 +286,13 @@ class Bullet(object): Contructor Arguments: x, y, direction, speed, target, rank - same as the attributes actions - internal action list - parent - parent of actions, None for manually-created bullets + Action - custom Action constructor """ def __init__(self, x=0, y=0, direction=0, speed=0, target=None, - actions=(), parent=None, rank=0.5): + actions=(), rank=0.5, tags=(), Action=Action): self.x = self.px = x self.y = self.py = y self.mx = 0 @@ -285,11 +302,19 @@ class Bullet(object): self.vanished = False self.target = target self.rank = rank - self.tags = set() + self.tags = set(tags) # New bullets reset the parent hierarchy. self._actions = [Action(self, None, action, params, rank) for action, params in actions] + @classmethod + def FromDocument(cls, doc, x=0, y=0, direction=0, speed=0, target=None, + params=(), rank=0.5, Action=Action): + """Construct a new Bullet from a loaded BulletML document.""" + actions = [a(params, rank) for a in doc.actions] + return cls(x=x, y=y, direction=direction, speed=speed, + target=target, actions=actions, rank=rank, Action=Action) + def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " "actions=%r, target=%r, vanished=%r)") % ( @@ -299,11 +324,17 @@ class Bullet(object): @property def aim(self): - """Angle to the target, in radians.""" - if self.target is None: - return self.direction + """Angle to the target, in radians. + + If the target does not exist or cannot be found, return 0. + """ + try: + target_x = self.target.x + target_y = self.target.y + except AttributeError: + return 0 else: - return math.atan2(self.target.x - self.x, self.y - self.target.y) + return math.atan2(target_x - self.x, self.y - target_y) @property def finished(self): @@ -353,7 +384,7 @@ class Bullet(object): created = [] for action in self._actions: - action.step(self, self.rank, created, sin, cos) + action.step(self, created, sin, cos) self.px = self.x self.py = self.y