X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=65d234a699f267754d3ece0253bfda4185ff1878;hp=2c938d22f8299fbbd4ab5e0ac6de91967a4912ca;hb=5733428dbb7033a5827013cd1f55894a99708bab;hpb=efb1bac1744eddeb90359cc4d20dc99ce0f6a94a diff --git a/bulletml/impl.py b/bulletml/impl.py index 2c938d2..65d234a 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -7,7 +7,7 @@ from __future__ import division import math -from bulletml import parser, errors +from bulletml import parser # TODO(jfw): This is very non-Pythonic, it's pretty much just the # BulletML reference ActionImpl translated to Python. @@ -37,6 +37,7 @@ class Action(object): self.params = params self.rank = rank self.pc = -1 + self.finished = False if parent: self.copy_state(parent) @@ -44,16 +45,15 @@ class Action(object): return "%s(pc=%r, actions=%r)" % ( type(self).__name__, self.pc, self.actions) - @property - def finished(self): - return self.pc is None - def vanish(self): + """End this action and its parents.""" if self.parent: self.parent.vanish() self.pc = None + self.finished = True def copy_state(self, other): + """Copy fire/movement state from other to self.""" self.direction_frames = other.direction_frames self.direction = other.direction self.aiming = other.aiming @@ -66,6 +66,7 @@ class Action(object): self.previous_fire_speed = other.previous_fire_speed def step(self): + """Advance by one frame.""" created = [] if self.speed_frames > 0: @@ -99,6 +100,7 @@ class Action(object): self.repeat -= 1 if self.repeat <= 0: self.pc = None + self.finished = True if self.parent is not None: self.parent.copy_state(self) self.owner.replace(self, self.parent) @@ -238,9 +240,9 @@ class Bullet(object): self.actions = [] if rank is None: rank = parent.rank if parent else 0.5 - for action, params in actions: - # New bullets reset the parent hierarchy. - self.actions.append(Action(self, None, action, params, rank)) + # New bullets reset the parent hierarchy. + self.actions = [Action(self, None, action, params, rank) + for action, params in actions] def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " @@ -256,10 +258,11 @@ class Bullet(object): return self.direction else: return math.degrees( - math.atan2(self.target.x - self.x, self.target.y - self.y)) + math.atan2(self.target.x - self.x, self.y - self.target.y)) @property def finished(self): + """Check if this bullet is finished running.""" for action in self.actions: if not action.finished: return False @@ -273,6 +276,7 @@ class Bullet(object): self.actions = [] def replace(self, old, new): + """Replace an active action with another.""" try: idx = self.actions.index(old) except ValueError: @@ -281,12 +285,15 @@ class Bullet(object): self.actions[idx] = new def step(self): + """Advance by one frame.""" created = [] for action in self.actions: created.extend(action.step()) direction = math.radians(self.direction) + self.px = self.x + self.py = self.y self.x += self.mx + math.sin(direction) * self.speed self.y += self.my - math.cos(direction) * self.speed @@ -295,6 +302,7 @@ class Bullet(object): @classmethod def FromDoc(cls, doc, params=(), x=0, y=0, speed=0, direction=0, target=None, rank=0.5): + """Construct a bullet from top-level actions in a document.""" actions = [act(params, rank) for act in doc.top] return cls(x, y, direction, speed, target, actions, rank=rank)