X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=4785ef2c8c17094076b38e49ceef4486fb9910b7;hp=836fb410c4efbaaafec9a1c60c7d90b2b7bf50e9;hb=75cf6c9dd1fa5aef18f11e08bcc3728c1175b1c4;hpb=67aa3f0b15d5f8122a8f99f5903ec2e2029937c4 diff --git a/bulletml/impl.py b/bulletml/impl.py index 836fb41..4785ef2 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -4,8 +4,6 @@ from __future__ import division from math import atan2, sin, cos -from bulletml.parser import ActionDef, ActionRef - __all__ = ["Action", "Bullet"] class Action(object): @@ -48,10 +46,6 @@ class Action(object): return "%s(pc=%r, actions=%r)" % ( type(self).__name__, self.pc, self.actions) - def Child(self, action, params, rank, repeat=1): - actions, params = action(params, rank) - return type(self)(self, actions, params, rank, repeat) - def vanish(self): """End this action and its parents.""" if self.parent: @@ -80,8 +74,8 @@ class Action(object): owner.speed += self.speed if self.direction_frames > 0: - # I'm still not sure what the aim check is supposed to do. self.direction_frames -= 1 + # I'm still not sure what the aim check is supposed to do. if self.aiming and self.direction_frames <= 0: owner.direction += owner.aim else: @@ -120,13 +114,7 @@ class Action(object): self.pc = 0 action = self.actions[self.pc] - if isinstance(action, (ActionDef, ActionRef)): - child = self.Child(action, s_params, rank) - owner.replace(self, child) - child.step(owner, created) - break - - elif action(owner, self, s_params, rank, created): + if action(owner, self, s_params, rank, created): break class Bullet(object): @@ -143,9 +131,10 @@ class Bullet(object): rank - game difficulty, 0 to 1, default 0.5 tags - string tags set by the running actions appearance - string used to set bullet appearance + radius - radius for collision Contructor Arguments: - x, y, direction, speed, target, rank, tags, appearance + x, y, direction, speed, target, rank, tags, appearance, radius - same as the above attributes actions - internal action list Action - custom Action constructor @@ -153,9 +142,11 @@ class Bullet(object): """ def __init__(self, x=0, y=0, direction=0, speed=0, target=None, - actions=(), rank=0.5, tags=(), appearance=None): + actions=(), rank=0.5, tags=(), appearance=None, + radius=0.5): self.x = self.px = x self.y = self.py = y + self.radius = radius self.mx = 0 self.my = 0 self.direction = direction @@ -171,16 +162,14 @@ class Bullet(object): def FromDocument(cls, doc, x=0, y=0, direction=0, speed=0, target=None, params=(), rank=0.5, Action=Action): """Construct a new Bullet from a loaded BulletML document.""" - actions = [action(params, rank) for action in doc.actions] - # New bullets reset the parent hierarchy. - actions = [Action(None, action, params, rank) - for action, params in actions] + actions = [action(None, Action, params, rank) + for action in doc.actions] return cls(x=x, y=y, direction=direction, speed=speed, target=target, actions=actions, rank=rank) def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " - "actions=%r, target=%r, appearance=vanished=%r)") % ( + "actions=%r, target=%r, appearance=%r, vanished=%r)") % ( type(self).__name__, self.x, self.y, (self.mx, self.my), self.direction, self.speed, self.actions, self.target, self.appearance, self.vanished)