X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=358aae1a1c192a60d8c4567aa5ddf63b6821a321;hp=26b95804230b9f76877f5d41bfdf5ed841b1443f;hb=62bfd556a69becf6b23715a150accac703af9058;hpb=16023be19df43f8b8acc4671e0fabdeffb0e720a diff --git a/bulletml/impl.py b/bulletml/impl.py index 26b9580..358aae1 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -145,9 +145,9 @@ class Action(object): elif type == "relative": # The reference Noiz implementation uses # prvFireSpeed here, but the standard is - # pretty clear -- "0 means that the direction - # of this fire and the direction of the bullet - # are the same". + # pretty clear -- "In case of the type is + # "relative", ... the speed is relative to the + # speed of this bullet." speed += owner.speed else: speed = 1