X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2Fimpl.py;h=0c40f1ebd2596752ab10861f9042cdb6c82cfd31;hp=ea4893f42dacfaf91cc1b7bcc0693400d2d27d8e;hb=HEAD;hpb=66792ffbd26da7a4093707c58ca352dea52f643c diff --git a/bulletml/impl.py b/bulletml/impl.py index ea4893f..0c40f1e 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -4,8 +4,6 @@ from __future__ import division from math import atan2, sin, cos -from bulletml import parser - __all__ = ["Action", "Bullet"] class Action(object): @@ -48,10 +46,6 @@ class Action(object): return "%s(pc=%r, actions=%r)" % ( type(self).__name__, self.pc, self.actions) - def Child(self, action, params, rank, repeat=1): - actions, params = action(params, rank) - return type(self)(self, actions, params, rank, repeat) - def vanish(self): """End this action and its parents.""" if self.parent: @@ -74,16 +68,14 @@ class Action(object): def step(self, owner, created): """Advance by one frame.""" - s_params = self.params - rank = owner.rank if self.speed_frames > 0: self.speed_frames -= 1 owner.speed += self.speed if self.direction_frames > 0: - # I'm still not sure what the aim check is supposed to do. self.direction_frames -= 1 + # I'm still not sure what the aim check is supposed to do. if self.aiming and self.direction_frames <= 0: owner.direction += owner.aim else: @@ -101,6 +93,9 @@ class Action(object): self.wait_frames -= 1 return + s_params = self.params + rank = owner.rank + while True: self.pc += 1 @@ -119,13 +114,7 @@ class Action(object): self.pc = 0 action = self.actions[self.pc] - if isinstance(action, (parser.ActionDef, parser.ActionRef)): - child = self.Child(action, s_params, rank) - owner.replace(self, child) - child.step(owner, created) - break - - elif action(owner, self, s_params, rank, created): + if action(owner, self, s_params, rank, created): break class Bullet(object): @@ -142,9 +131,11 @@ class Bullet(object): rank - game difficulty, 0 to 1, default 0.5 tags - string tags set by the running actions appearance - string used to set bullet appearance + radius - radius for collision + finished - true if all actions are finished and the bullet vanished Contructor Arguments: - x, y, direction, speed, target, rank, tags, appearance + x, y, direction, speed, target, rank, tags, appearance, radius - same as the above attributes actions - internal action list Action - custom Action constructor @@ -153,33 +144,34 @@ class Bullet(object): def __init__(self, x=0, y=0, direction=0, speed=0, target=None, actions=(), rank=0.5, tags=(), appearance=None, - Action=Action): + radius=0.5): self.x = self.px = x self.y = self.py = y + self.radius = radius self.mx = 0 self.my = 0 self.direction = direction self.speed = speed self.vanished = False + self.finished = False self.target = target self.rank = rank self.tags = set(tags) self.appearance = appearance - # New bullets reset the parent hierarchy. - self.actions = [Action(None, action, params, rank) - for action, params in actions] + self.actions = list(actions) @classmethod def FromDocument(cls, doc, x=0, y=0, direction=0, speed=0, target=None, params=(), rank=0.5, Action=Action): """Construct a new Bullet from a loaded BulletML document.""" - actions = [a(params, rank) for a in doc.actions] + actions = [action(None, Action, params, rank) + for action in doc.actions] return cls(x=x, y=y, direction=direction, speed=speed, - target=target, actions=actions, rank=rank, Action=Action) + target=target, actions=actions, rank=rank) def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " - "actions=%r, target=%r, appearance=vanished=%r)") % ( + "actions=%r, target=%r, appearance=%r, vanished=%r)") % ( type(self).__name__, self.x, self.y, (self.mx, self.my), self.direction, self.speed, self.actions, self.target, self.appearance, self.vanished) @@ -198,24 +190,6 @@ class Bullet(object): else: return atan2(target_x - self.x, target_y - self.y) - @property - def finished(self): - """Check if this bullet is finished running. - - A bullet is finished when it has vanished, and all its - actions have finished. - - If this is true, the bullet should be removed from the screen. - (You will probably want to cull it under other circumstances - as well). - """ - if not self.vanished: - return False - for action in self.actions: - if not action.finished: - return False - return True - def vanish(self): """Vanish this bullet and stop all actions.""" self.vanished = True @@ -245,12 +219,20 @@ class Bullet(object): """ created = [] + finished = self.vanished for action in self.actions: action.step(self, created) - + finished = finished and action.finished + if finished: + for action in self.actions: + finished = finished and action.finished + self.finished = finished + + speed = self.speed + direction = self.direction self.px = self.x self.py = self.y - self.x += self.mx + sin(self.direction) * self.speed - self.y += -self.my + cos(self.direction) * self.speed + self.x += self.mx + sin(direction) * speed + self.y += -self.my + cos(direction) * speed return created