X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml%2F__init__.py;h=8ab4ec265f87601ea47515238039c76fdb8a214b;hp=9dc15d1d5ce5743d4e98423bbe04605c05e72df9;hb=a14b854db961815ff29962285bd4f632b98b98d9;hpb=3674933e0881e379e9945f5477cbef187abfc871 diff --git a/bulletml/__init__.py b/bulletml/__init__.py index 9dc15d1..8ab4ec2 100644 --- a/bulletml/__init__.py +++ b/bulletml/__init__.py @@ -1,6 +1,41 @@ """BulletML parser. -http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html +BulletML is the Bullet Markup Language. BulletML can describe the +barrage of bullets in shooting games. (For example Progear, Psyvariar, +Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes +BulletML scripts in Python. All data structures in it are +renderer-agnostic. + +In addition to the standard BulletML XML format, this module supports +an equivalent YAML format. See bulletml.bulletyaml for more details. + +More information is available at the BulletML homepage, +http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the +python-bullet homepage, http://code.google.com/p/python-bulletml/. + +Basic Usage: + + from bulletml import Bullet, BulletML + doc = Bulletml.BulletML.FromDocument(open("test.xml", "rU")) + player = ... # On your own here, but it needs x and y fields. + rank = 0.5 # Player difficulty, 0 to 1 + bullet = Bullet.FromDocument(doc, x, y, target=player, rank=rank) + bullets = [bullet] + ... + for bullet in bullets: + bullets.extend(bullet.step()) + ... + +For drawing, you're on your own, but Bullet instances have a number of +attributes that can be used to influence it. + """ from bulletml.parser import BulletML +from bulletml.impl import Bullet + +VERSION = (0, 1) +VERSION_STRING = ".".join(map(str, VERSION)) + +__all__ = ["VERSION", "VERSION_STRING", "Bullet", "BulletML"] +