X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=f361d75172e820eddee0c26c81542021611a4d12;hp=d2d9ce00ed3e410a766d4e798ba897ea79dfe423;hb=HEAD;hpb=3639cbf64fb5d54061d20b9b072bfcee8a26436d diff --git a/bulletml-runner b/bulletml-runner index d2d9ce0..f361d75 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -86,7 +86,10 @@ def main(argv): target.x /= 2 target.y /= 2 target.y = 300 - target.y + target.px = target.x + target.py = target.y + collides = False if not paused or go: lactive = list(active) start = time.time() @@ -100,7 +103,7 @@ def main(argv): or not (-50 < obj.y < 350)): active.remove(obj) if lactive: - collides_all(lactive[0], lactive) + collides = collides_all(target, lactive) elapsed = time.time() - start frames += 1 @@ -110,10 +113,10 @@ def main(argv): if elapsed: seconds_per_bullet = elapsed / count bullets_per_second = count / elapsed - print " %g seconds per bullet (60Hz max: %g)." % ( - seconds_per_bullet, bullets_per_second / 60) + print " %g seconds per bullet (120Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 120) - screen.fill([0, 0, 0]) + screen.fill([0, 0, 64] if collides else [0, 0, 0] ) for obj in active: try: x, y = obj.x, obj.y