X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=f361d75172e820eddee0c26c81542021611a4d12;hp=af79add316c49b2f6111ad4a124959d73a4da4c6;hb=HEAD;hpb=ed0fa877fb0b846eb6227b0e6e4b88ca6e330ef8 diff --git a/bulletml-runner b/bulletml-runner index af79add..f361d75 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -86,7 +86,10 @@ def main(argv): target.x /= 2 target.y /= 2 target.y = 300 - target.y + target.px = target.x + target.py = target.y + collides = False if not paused or go: lactive = list(active) start = time.time() @@ -100,7 +103,7 @@ def main(argv): or not (-50 < obj.y < 350)): active.remove(obj) if lactive: - collides_all(lactive[0], lactive) + collides = collides_all(target, lactive) elapsed = time.time() - start frames += 1 @@ -113,7 +116,7 @@ def main(argv): print " %g seconds per bullet (120Hz max: %g)." % ( seconds_per_bullet, bullets_per_second / 120) - screen.fill([0, 0, 0]) + screen.fill([0, 0, 64] if collides else [0, 0, 0] ) for obj in active: try: x, y = obj.x, obj.y