X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=b98e9010c3ed4f9c8811871342e1fd191b900552;hp=fc49988296b8d92a0d4aff88a6d66a0f2c122187;hb=bf5ff1d116840e1330c80894132919ec515596e4;hpb=1efe1d12fc72141c05765f7db8a8e964cb6d2982 diff --git a/bulletml-runner b/bulletml-runner index fc49988..b98e901 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -2,10 +2,25 @@ import os import sys +import time import pygame import bulletml +import bulletml.bulletyaml +from bulletml.collision import collides_all + +try: + import yaml +except ImportError: + yaml = None + +try: + import psyco +except ImportError: + pass +else: + psyco.full() def main(argv): if not argv: @@ -13,17 +28,23 @@ def main(argv): pygame.display.init() screen = pygame.display.set_mode([600, 600], pygame.DOUBLEBUF) - bullet = pygame.Surface([3, 3]) - bullet.fill([255, 0, 0]) + red = pygame.Surface([3, 3]) + red.fill([255, 0, 0]) + green = pygame.Surface([3, 3]) + green.fill([0, 255, 0]) + blue = pygame.Surface([3, 3]) + blue.fill([0, 0, 255]) clock = pygame.time.Clock() target = bulletml.Bullet() + bullets = dict(red=red, green=green, blue=blue) + file_idx = 0 while True: filename = argv[file_idx % len(argv)] - doc = bulletml.BulletML(open(filename, "rU")) - source = bulletml.Bullet.FromDoc( + doc = bulletml.BulletML.FromDocument(open(filename, "rU")) + source = bulletml.Bullet.FromDocument( doc, x=150, y=150, target=target, rank=0.5) active = set([source]) @@ -57,17 +78,22 @@ def main(argv): elif event.key == pygame.K_RETURN: newfile = True elif event.key == pygame.K_s: - source = bulletml.Bullet.FromDoc( - doc, x=150, y=150, target=target, rank=0.5) + actions = [act([], 0.5) for act in doc.actions] + source = bulletml.Bullet( + x=150, y=150, target=target, + actions=actions, rank=0.5) source.vanished = True active.add(source) target.x, target.y = pygame.mouse.get_pos() target.x /= 2 target.y /= 2 + target.y = 300 - target.y if not paused or go: - - for obj in list(active): + lactive = list(active) + start = time.time() + count = len(active) + for obj in lactive: new = obj.step() total += len(new) active.update(new) @@ -75,11 +101,19 @@ def main(argv): or not (-50 < obj.x < 350) or not (-50 < obj.y < 350)): active.remove(obj) + if lactive: + collides_all(lactive[0], lactive) + elapsed = time.time() - start frames += 1 if frames % 100 == 0: print " Processing: %04d: %d bullets, %d active." % ( - frames, total, len(active)) + frames, total, count) + if elapsed: + seconds_per_bullet = elapsed / count + bullets_per_second = count / elapsed + print " %g seconds per bullet (60Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 60) screen.fill([0, 0, 0]) for obj in active: @@ -93,19 +127,10 @@ def main(argv): y *= 2 x -= 1 y -= 1 - screen.blit(bullet, [x, y]) - pygame.display.flip() - + bullet = bullets.get(obj.appearance, red) + screen.blit(bullet, [x, 600 - y]) clock.tick(60) - - for event in pygame.event.get(): - if event.type == pygame.QUIT: - raise SystemExit - elif event.type == pygame.KEYDOWN: - if event.key == pygame.K_SPACE: - paused ^= True - elif event.key == pygame.K_RIGHT: - go = True + pygame.display.flip() print " Finished: %04d: %d bullets." % (frames, total)