X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=af79add316c49b2f6111ad4a124959d73a4da4c6;hp=3dfdfa382a9b4f74535a06cabc7e6fbec2852861;hb=ed0fa877fb0b846eb6227b0e6e4b88ca6e330ef8;hpb=76079fba9b913a620bb4fee71504d427e0f9df10 diff --git a/bulletml-runner b/bulletml-runner index 3dfdfa3..af79add 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -50,7 +50,7 @@ def main(argv): active = set([source]) source.vanished = True print filename - print " Loaded %d top-level actions." % len(source._actions) + print " Loaded %d top-level actions." % len(source.actions) frames = 0 total = 0 paused = False @@ -78,10 +78,8 @@ def main(argv): elif event.key == pygame.K_RETURN: newfile = True elif event.key == pygame.K_s: - actions = [act([], 0.5) for act in doc.actions] - source = bulletml.Bullet( - x=150, y=150, target=target, - actions=actions, rank=0.5) + source = bulletml.Bullet.FromDocument( + doc, x=150, y=150, target=target, rank=0.5) source.vanished = True active.add(source) target.x, target.y = pygame.mouse.get_pos() @@ -112,8 +110,8 @@ def main(argv): if elapsed: seconds_per_bullet = elapsed / count bullets_per_second = count / elapsed - print " %g seconds per bullet (60Hz max: %g)." % ( - seconds_per_bullet, bullets_per_second / 60) + print " %g seconds per bullet (120Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 120) screen.fill([0, 0, 0]) for obj in active: