X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=9136f2133ff7090cf09800970df47374ae4c7e13;hp=fc49988296b8d92a0d4aff88a6d66a0f2c122187;hb=8186eda32d3764ceb7b75fac65bd968f598c4ac8;hpb=1efe1d12fc72141c05765f7db8a8e964cb6d2982 diff --git a/bulletml-runner b/bulletml-runner index fc49988..9136f21 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -2,10 +2,24 @@ import os import sys +import time import pygame import bulletml +import bulletml.bulletyaml + +try: + import yaml +except ImportError: + yaml = None + +try: + import psyco +except ImportError: + pass +else: + psyco.full() def main(argv): if not argv: @@ -22,14 +36,15 @@ def main(argv): while True: filename = argv[file_idx % len(argv)] - doc = bulletml.BulletML(open(filename, "rU")) - source = bulletml.Bullet.FromDoc( - doc, x=150, y=150, target=target, rank=0.5) + doc = bulletml.BulletML.FromDocument(open(filename, "rU")) + actions = [act([], 0.5) for act in doc.actions] + source = bulletml.Bullet( + x=150, y=150, target=target, actions=actions, rank=0.5) active = set([source]) source.vanished = True print filename - print " Loaded %d top-level actions." % len(source.actions) + print " Loaded %d top-level actions." % len(source._actions) frames = 0 total = 0 paused = False @@ -57,8 +72,10 @@ def main(argv): elif event.key == pygame.K_RETURN: newfile = True elif event.key == pygame.K_s: - source = bulletml.Bullet.FromDoc( - doc, x=150, y=150, target=target, rank=0.5) + actions = [act([], 0.5) for act in doc.actions] + source = bulletml.Bullet( + x=150, y=150, target=target, + actions=actions, rank=0.5) source.vanished = True active.add(source) target.x, target.y = pygame.mouse.get_pos() @@ -67,6 +84,8 @@ def main(argv): if not paused or go: + start = time.time() + count = len(active) for obj in list(active): new = obj.step() total += len(new) @@ -75,11 +94,17 @@ def main(argv): or not (-50 < obj.x < 350) or not (-50 < obj.y < 350)): active.remove(obj) + elapsed = time.time() - start frames += 1 if frames % 100 == 0: print " Processing: %04d: %d bullets, %d active." % ( - frames, total, len(active)) + frames, total, count) + if elapsed: + seconds_per_bullet = elapsed / count + bullets_per_second = count / elapsed + print " %g seconds per bullet (60Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 60) screen.fill([0, 0, 0]) for obj in active: @@ -94,18 +119,8 @@ def main(argv): x -= 1 y -= 1 screen.blit(bullet, [x, y]) - pygame.display.flip() - clock.tick(60) - - for event in pygame.event.get(): - if event.type == pygame.QUIT: - raise SystemExit - elif event.type == pygame.KEYDOWN: - if event.key == pygame.K_SPACE: - paused ^= True - elif event.key == pygame.K_RIGHT: - go = True + pygame.display.flip() print " Finished: %04d: %d bullets." % (frames, total)