X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=62e9fdfe4e29918ffbb30c0bb744d119faa835dd;hp=de0fa5a30f37cea8ab95f6884186f04265a35d1d;hb=957c866b2ee0e135016728c810fb8e802969a519;hpb=ba81e7d74da58dc8dfa47949502d2a2759c84309 diff --git a/bulletml-runner b/bulletml-runner index de0fa5a..62e9fdf 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -8,6 +8,13 @@ import pygame import bulletml +try: + import psyco +except ImportError: + pass +else: + psyco.full() + def main(argv): if not argv: raise SystemExit("Usage: %s filename ..." % sys.argv[0]) @@ -85,12 +92,13 @@ def main(argv): frames += 1 if frames % 100 == 0: - seconds_per_bullet = elapsed / count - bullets_per_second = count / elapsed print " Processing: %04d: %d bullets, %d active." % ( frames, total, count) - print " %g seconds per bullet (60Hz max: %g)." % ( - seconds_per_bullet, bullets_per_second / 60) + if elapsed: + seconds_per_bullet = elapsed / count + bullets_per_second = count / elapsed + print " %g seconds per bullet (60Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 60) screen.fill([0, 0, 0]) for obj in active: