X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=25fa50b595f0590921d6b0db8d43ac5c0d9be143;hp=ec6007b5738f8e570be849629cbe6406df53943f;hb=0f067785de711c772c2c44c7f1e1cf8b44b2704f;hpb=ad4a740bd87e520bc0b13c0db2c332aba54cf68f diff --git a/bulletml-runner b/bulletml-runner index ec6007b..25fa50b 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -7,6 +7,20 @@ import time import pygame import bulletml +import bulletml.bulletyaml +from bulletml.collision import collides + +try: + import yaml +except ImportError: + yaml = None + +try: + import psyco +except ImportError: + pass +else: + psyco.full() def main(argv): if not argv: @@ -24,9 +38,8 @@ def main(argv): while True: filename = argv[file_idx % len(argv)] doc = bulletml.BulletML.FromDocument(open(filename, "rU")) - actions = [act([], 0.5) for act in doc.top] - source = bulletml.Bullet( - x=150, y=150, target=target, actions=actions, rank=0.5) + source = bulletml.Bullet.FromDocument( + doc, x=150, y=150, target=target, rank=0.5) active = set([source]) source.vanished = True @@ -59,7 +72,7 @@ def main(argv): elif event.key == pygame.K_RETURN: newfile = True elif event.key == pygame.K_s: - actions = [act([], 0.5) for act in doc.top] + actions = [act([], 0.5) for act in doc.actions] source = bulletml.Bullet( x=150, y=150, target=target, actions=actions, rank=0.5) @@ -70,10 +83,10 @@ def main(argv): target.y /= 2 if not paused or go: - + lactive = list(active) start = time.time() count = len(active) - for obj in list(active): + for obj in lactive: new = obj.step() total += len(new) active.update(new) @@ -81,6 +94,7 @@ def main(argv): or not (-50 < obj.x < 350) or not (-50 < obj.y < 350)): active.remove(obj) + collides(obj, lactive[0]) elapsed = time.time() - start frames += 1 @@ -88,9 +102,9 @@ def main(argv): print " Processing: %04d: %d bullets, %d active." % ( frames, total, count) if elapsed: + seconds_per_bullet = elapsed / count + bullets_per_second = count / elapsed print " %g seconds per bullet (60Hz max: %g)." % ( - seconds_per_bullet = elapsed / count - bullets_per_second = count / elapsed seconds_per_bullet, bullets_per_second / 60) screen.fill([0, 0, 0])