X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=bulletml-runner;h=25fa50b595f0590921d6b0db8d43ac5c0d9be143;hp=21ba80e0f5da332f6b2e7b2c4bcc3eff89e7a6a0;hb=0f067785de711c772c2c44c7f1e1cf8b44b2704f;hpb=3ac708c4f991c41954e2d0a8847ffc6c18fdfd5b diff --git a/bulletml-runner b/bulletml-runner index 21ba80e..25fa50b 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -7,6 +7,20 @@ import time import pygame import bulletml +import bulletml.bulletyaml +from bulletml.collision import collides + +try: + import yaml +except ImportError: + yaml = None + +try: + import psyco +except ImportError: + pass +else: + psyco.full() def main(argv): if not argv: @@ -23,8 +37,8 @@ def main(argv): while True: filename = argv[file_idx % len(argv)] - doc = bulletml.BulletML(open(filename, "rU")) - source = bulletml.Bullet.FromDoc( + doc = bulletml.BulletML.FromDocument(open(filename, "rU")) + source = bulletml.Bullet.FromDocument( doc, x=150, y=150, target=target, rank=0.5) active = set([source]) @@ -58,8 +72,10 @@ def main(argv): elif event.key == pygame.K_RETURN: newfile = True elif event.key == pygame.K_s: - source = bulletml.Bullet.FromDoc( - doc, x=150, y=150, target=target, rank=0.5) + actions = [act([], 0.5) for act in doc.actions] + source = bulletml.Bullet( + x=150, y=150, target=target, + actions=actions, rank=0.5) source.vanished = True active.add(source) target.x, target.y = pygame.mouse.get_pos() @@ -67,10 +83,10 @@ def main(argv): target.y /= 2 if not paused or go: - + lactive = list(active) start = time.time() count = len(active) - for obj in list(active): + for obj in lactive: new = obj.step() total += len(new) active.update(new) @@ -78,16 +94,18 @@ def main(argv): or not (-50 < obj.x < 350) or not (-50 < obj.y < 350)): active.remove(obj) + collides(obj, lactive[0]) elapsed = time.time() - start frames += 1 if frames % 100 == 0: - seconds_per_bullet = elapsed / count - bullets_per_second = count / elapsed print " Processing: %04d: %d bullets, %d active." % ( frames, total, count) - print " %g seconds per bullet (60Hz max: %g)." % ( - seconds_per_bullet, bullets_per_second / 60) + if elapsed: + seconds_per_bullet = elapsed / count + bullets_per_second = count / elapsed + print " %g seconds per bullet (60Hz max: %g)." % ( + seconds_per_bullet, bullets_per_second / 60) screen.fill([0, 0, 0]) for obj in active: