X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=README.txt;h=cd2a6d4c0999718c971b5e70879cc6d8e72a7464;hp=d491ba5fb9be4d246d108f3ced61c82c020f52a8;hb=29b24c8fc17a3bdcccd1ac853eee5b90c6fd0856;hpb=c8650dd1470310432e27ebf7f1a827547d648e2f diff --git a/README.txt b/README.txt index d491ba5..cd2a6d4 100644 --- a/README.txt +++ b/README.txt @@ -1,17 +1,20 @@ python-bulletml - BulletML for Python ------------------------------------- -This module parses and runs BulletML scripts. BulletML is a markup -language for describing complex bullet patterns in shooting games. -More information is available at the BulletML homepage, -http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html. +BulletML is the Bullet Markup Language. BulletML can describe the +barrage of bullets in shooting games. (For example Progear, Psyvariar, +Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes +BulletML scripts in Python. All data structures in it are +renderer-agnostic. A sample renderer for Pygame is included. -The module code is renderer-agnostic. A sample renderer for Pygame is -included. +More information is available at the BulletML homepage, +http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the +python-bullet homepage, http://code.google.com/p/python-bulletml/. $ ./bulletml-runner examples/*/*.xml -Use Page Up and Page Down to switch between bullet definitions. +Use Page Up and Page Down to switch between bullet definitions, S to +respawn the bullet pattern, and Enter to restart it. Installing @@ -23,6 +26,8 @@ $ sudo ./setup.py install License ------- +The BulletML specification is the work of Kenta Cho. + All example BulletML files in the examples folder are released into the public domain. Everything else is covered by the following license: