X-Git-Url: https://git.yukkurigames.com/?p=python-bulletml.git;a=blobdiff_plain;f=README.txt;h=238cce1c49bee5bdf31f498f608c3fa9abaf0465;hp=cd2a6d4c0999718c971b5e70879cc6d8e72a7464;hb=8186eda32d3764ceb7b75fac65bd968f598c4ac8;hpb=649b5a7f0f1baf8cd013a231d2c2b0e796a9955d diff --git a/README.txt b/README.txt index cd2a6d4..238cce1 100644 --- a/README.txt +++ b/README.txt @@ -5,7 +5,12 @@ BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games. (For example Progear, Psyvariar, Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes BulletML scripts in Python. All data structures in it are -renderer-agnostic. A sample renderer for Pygame is included. +renderer-agnostic. + +In addition to the standard BulletML XML format, this module supports +an equivalent YAML format. + +A sample renderer for Pygame is included. More information is available at the BulletML homepage, http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the