"""BulletML parser.
-http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
+This is based on the format described at
+http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml_ref_e.html.
+
+Unless you are adding support for new tags, the only class you should
+care about in here is BulletML.
"""
from __future__ import division
class ParamList(object):
"""List of parameter definitions."""
- def __init__(self, params=[]):
+ def __init__(self, params=()):
self.params = list(params)
@classmethod
type(self).__name__, self.params, self.bullet)
class ActionDef(object):
- """Action definition."""
+ """Action definition.
+
+ To support parsing new actions, add tags to
+ ActionDef.CONSTRUCTORS. It maps tag names to classes with a
+ FromElement classmethod, which take the BulletML instance and
+ ElementTree element as arguments.
+ """
# This is self-referential, so it's filled in later.
CONSTRUCTORS = dict()
A BulletML document is a collection of bullets, actions, and
firings, as well as a base game type.
+
+ You can add tags to the BulletML.CONSTRUCTORS dictionary to extend
+ its parsing. It maps tag names to classes with a FromElement
+ classmethod, which take the BulletML instance and ElementTree
+ element as arguments.
+
"""
CONSTRUCTORS = dict(
fire=FireDef,
)
- def __init__(self, type="none", bullets={}, fires={}, actions={}):
+ def __init__(self, type="none", bullets=None, fires=None, actions=None):
self.type = type
- self.bullets = {}
- self.actions = {}
- self.fires = {}
+ self.bullets = {} if bullets is None else bullets
+ self.actions = {} if actions is None else actions
+ self.fires = {} if fires is None else fires
@classmethod
def FromDocument(cls, source):
+ """Return a BulletML instance based on a string or file-like."""
if isinstance(source, (str, unicode)):
source = StringIO(source)