Major refactor. Since Python is duck-typed the parser/impl split in the Java BulletML...
[python-bulletml.git] / bulletml / parser.py
index c4b3e04..653b90f 100644 (file)
@@ -3,13 +3,13 @@
 This is based on the format described at
 http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml_ref_e.html.
 
-Unless you are adding support for new tags, the only class you should
-care about in here is BulletML.
+Unless you are adding support for new actions, the only class you
+should care about in here is BulletML.
 """
 
 from __future__ import division
 
-import math
+from math import sin, cos, radians, pi as PI
 
 from xml.etree.ElementTree import ElementTree
 
@@ -33,6 +33,8 @@ from bulletml.expr import NumberDef, INumberDef
 
 __all__ = ["ParseError", "BulletML"]
 
+PI_2 = PI * 2
+
 class ParseError(Error):
     """Raised when an error occurs parsing the XML structure."""
     pass
@@ -86,7 +88,7 @@ class Direction(object):
         return cls(element.get("type", default), NumberDef(element.text))
 
     def __call__(self, params, rank):
-        return (math.radians(self.value(params, rank)), self.type)
+        return (radians(self.value(params, rank)), self.type)
 
     def __repr__(self):
         return "%s(%r, type=%r)" % (
@@ -123,8 +125,26 @@ class ChangeDirection(object):
         except UnboundLocalError as exc:
             raise ParseError(str(exc))
 
-    def __call__(self, params, rank):
-        return self.term(params, rank), self.direction(params, rank)
+    def __call__(self, owner, action, params, rank, created):
+        frames = self.term(params, rank)
+        direction, type = self.direction(params, rank)
+        action.direction_frames = frames
+        action.aiming = False
+        if type == "sequence":
+            action.direction = direction
+        else:
+            if type == "absolute":
+                direction -= owner.direction
+            elif type != "relative": # aim or default
+                action.aiming = True
+                direction += owner.aim - owner.direction
+
+            # Normalize to [-pi, pi).
+            direction = (direction + PI) % PI_2 - PI
+            if frames <= 0:
+                owner.direction += direction
+            else:
+                action.direction = direction / frames
 
     def __repr__(self):
         return "%s(term=%r, direction=%r)" % (
@@ -190,8 +210,21 @@ class ChangeSpeed(object):
         except UnboundLocalError as exc:
             raise ParseError(str(exc))
 
-    def __call__(self, params, rank):
-        return self.term(params, rank), self.speed(params, rank)
+    def __call__(self, owner, action, params, rank, created):
+        frames = self.term(params, rank)
+        speed, type = self.speed(params, rank)
+        action.speed_frames = frames
+        if frames <= 0:
+            if type == "absolute":
+                owner.speed = speed
+            elif type == "relative":
+                owner.speed += speed
+        elif type == "sequence":
+            action.speed = speed
+        elif type == "relative":
+            action.speed = speed / frames
+        else:
+            action.speed = (speed - owner.speed) / frames
 
     def __repr__(self):
         return "%s(term=%r, speed=%r)" % (
@@ -214,8 +247,9 @@ class Wait(object):
         """Construct using an ElementTree-style element."""
         return cls(INumberDef(element.text))
 
-    def __call__(self, params, rank):
-        return self.frames(params, rank)
+    def __call__(self, owner, action, params, rank, created):
+        action.wait_frames = self.frames(params, rank)
+        return True
 
     def __repr__(self):
         return "%s(%r)" % (type(self).__name__, self.frames)
@@ -237,6 +271,9 @@ class Tag(object):
         """Construct using an ElementTree-style element."""
         return cls(element.text)
 
+    def __call__(self, owner, action, params, rank, created):
+        owner.tags.add(self.tag)
+
 class Untag(object):
     """Unset a bullet tag."""
 
@@ -254,6 +291,12 @@ class Untag(object):
         """Construct using an ElementTree-style element."""
         return cls(element.text)
 
+    def __call__(self, owner, action, params, rank, created):
+        try:
+            owner.tags.remove(self.tag)
+        except KeyError:
+            pass
+
 class Appearance(object):
     """Set a bullet appearance."""
 
@@ -271,6 +314,9 @@ class Appearance(object):
         """Construct using an ElementTree-style element."""
         return cls(element.text)
 
+    def __call__(self, owner, action, params, rank, created):
+        owner.apearance = self.appearance
+
 class Vanish(object):
     """Make the owner disappear."""
 
@@ -285,6 +331,10 @@ class Vanish(object):
     def __repr__(self):
         return "%s()" % (type(self).__name__)
 
+    def __call__(self, owner, action, params, rank, created):
+        owner.vanish()
+        return True
+
 class Repeat(object):
     """Repeat an action definition."""
 
@@ -315,8 +365,14 @@ class Repeat(object):
         except UnboundLocalError as exc:
             raise ParseError(str(exc))
 
-    def __call__(self, params, rank):
-        return self.times(params, rank), self.action(params, rank)
+    def __call__(self, owner, action, params, rank, created):
+        repeat = self.times(params, rank)
+        actions, params = self.action(params, rank)
+        child = action.__class__(
+            owner, action, actions, params, rank, repeat)
+        owner.replace(action, child)
+        child.step(owner, created)
+        return True
 
     def __repr__(self):
         return "%s(%r, %r)" % (type(self).__name__, self.times, self.action)
@@ -365,11 +421,37 @@ class Accel(object):
         except AttributeError:
             raise ParseError
 
-    def __call__(self, params, rank):
+    def __call__(self, owner, action, params, rank, created):
         frames = self.term(params, rank)
         horizontal = self.horizontal and self.horizontal(params, rank)
         vertical = self.vertical and self.vertical(params, rank)
-        return frames, horizontal, vertical
+        action.accel_frames = frames
+        if horizontal:
+            mx, type = horizontal
+            if frames <= 0:
+                if type == "absolute":
+                    owner.mx = mx
+                elif type == "relative":
+                    owner.mx += mx
+            elif type == "sequence":
+                action.mx = mx
+            elif type == "absolute":
+                action.mx = (mx - owner.mx) / frames
+            elif type == "relative":
+                action.mx = mx / frames
+        if vertical:
+            my, type = vertical
+            if frames <= 0:
+                if type == "absolute":
+                    owner.my = my
+                elif type == "relative":
+                    owner.my += my
+            elif type == "sequence":
+                action.my = my
+            elif type == "absolute":
+                action.my = (my - owner.my) / frames
+            elif type == "relative":
+                action.my = my / frames
 
     def __repr__(self):
         return "%s(%r, horizontal=%r, vertical=%r)" % (
@@ -671,7 +753,7 @@ class FireDef(object):
             doc._fires[element.get("label")] = fire
             return fire
 
-    def __call__(self, params, rank):
+    def __call__(self, owner, action, params, rank, created):
         direction, speed, tags, appearance, actions = self.bullet(params, rank)
         if self.direction:
             direction = self.direction(params, rank)
@@ -680,7 +762,53 @@ class FireDef(object):
         tags = tags.union(self.tags)
         if self.appearance:
             appearance = self.appearance
-        return direction, speed, self.offset, tags, appearance, actions
+
+        if direction:
+            direction, type = direction
+            if type == "aim" or type is None:
+                direction += owner.aim
+            elif type == "sequence":
+                direction += action.previous_fire_direction
+            elif type == "relative":
+                direction += owner.direction
+        else:
+            direction = owner.aim
+        action.previous_fire_direction = direction
+
+        if speed:
+            speed, type = speed
+            if type == "sequence":
+                speed += action.previous_fire_speed
+            elif type == "relative":
+                # The reference Noiz implementation uses
+                # prvFireSpeed here, but the standard is
+                # pretty clear -- "In case of the type is
+                # "relative", ... the speed is relative to the
+                # speed of this bullet."
+                speed += owner.speed
+        else:
+            speed = 1
+        action.previous_fire_speed = speed
+
+        x, y = owner.x, owner.y
+        if self.offset:
+            off_x, off_y = self.offset(params, rank)
+            if self.offset.type == "relative":
+                s = sin(direction)
+                c = cos(direction)
+                x += c * off_x + s * off_y
+                y += s * off_x - c * off_y
+            else:
+                x += off_x
+                y += off_y
+
+        if appearance is None:
+            appearance = owner.appearance
+        bullet = owner.__class__(
+            x=x, y=y, direction=direction, speed=speed,
+            target=owner.target, actions=actions, rank=rank,
+            appearance=appearance, tags=tags, Action=action.__class__)
+        created.append(bullet)
 
     def __repr__(self):
         return "%s(direction=%r, speed=%r, bullet=%r)" % (
@@ -714,8 +842,9 @@ class FireRef(object):
         doc._fire_refs.append(fired)
         return fired
 
-    def __call__(self, params, rank):
-        return self.fire(self.params(params, rank), rank)
+    def __call__(self, owner, action, params, rank, created):
+        params = self.params(params, rank)
+        return self.fire(owner, action, params, rank, created)
 
     def __repr__(self):
         return "%s(params=%r, fire=%r)" % (