Major refactor. Since Python is duck-typed the parser/impl split in the Java BulletML...
[python-bulletml.git] / bulletml / impl.py
index 262b7dc..ca800be 100644 (file)
@@ -2,33 +2,26 @@
 
 from __future__ import division
 
-from math import atan2, sin, cos, pi as PI
+from math import atan2, sin, cos
 
 from bulletml import parser
 
-PI_2 = PI * 2
-
 __all__ = ["Action", "Bullet"]
 
 class Action(object):
     """Running action implementation.
 
-    To implement new actions,
+    To implement new actions, add a new element/class pair to
+    parser.ActionDef.CONSTRUCTORS.  It should support FromXML,
+    __getstate__, and __setstate__, and 5-ary __call__:
 
-    - Add a new element/class pair to parser.ActionDef.CONSTRUCTORS.
-      It should support FromXML, __getstate__, and __setstate__.
-    - Subclass impl.Action and override the 'handle' method to handle
-      your custom action type.
-    - Pass the impl.Bullet constructor your Action subclass when
-      creating your root Bullet.
+        def __call__(self, owner, action, params, rank, created)
 
-    Or, for very simple actions, add it to the Action.CUSTOM
-    dictionary.  The key should be the type of the action and the
-    value a 3-ary callable that recieves the Action instance, the
-    owner, and a list to append created bullets to.
-    """
+    Which will be called to execute it. This function should modify
+    owner, action, and created in-place, and return true if action
+    execution should stop for this bullet this frame.
 
-    CUSTOM = {}
+    """
 
     def __init__(self, owner, parent, actions, params, rank, repeat=1):
         self.actions = actions
@@ -122,168 +115,16 @@ class Action(object):
                     self.pc = 0
                     action = self.actions[self.pc]
 
-            if isinstance(action, parser.Repeat):
-                repeat, (actions, params) = action(s_params, rank)
-                child = self.__class__(
-                    owner, self, actions, params, rank, repeat)
-                owner.replace(self, child)
-                child.step(owner, created)
-                break
-
-            elif isinstance(action, (parser.ActionDef, parser.ActionRef)):
+            if isinstance(action, (parser.ActionDef, parser.ActionRef)):
                 actions, params = action(s_params, rank)
                 child = self.__class__(owner, self, actions, params, rank)
                 owner.replace(self, child)
                 child.step(owner, created)
                 break
 
-            elif isinstance(action, (parser.FireDef, parser.FireRef)):
-                direction, speed, offset, tags, appearance, actions = action(
-                    s_params, rank)
-                if direction:
-                    direction, type = direction
-                    if type == "aim" or type is None:
-                        direction += owner.aim
-                    elif type == "sequence":
-                        direction += self.previous_fire_direction
-                    elif type == "relative":
-                        direction += owner.direction
-                else:
-                    direction = owner.aim
-                self.previous_fire_direction = direction
-
-                if speed:
-                    speed, type = speed
-                    if type == "sequence":
-                        speed += self.previous_fire_speed
-                    elif type == "relative":
-                        # The reference Noiz implementation uses
-                        # prvFireSpeed here, but the standard is
-                        # pretty clear -- "In case of the type is
-                        # "relative", ... the speed is relative to the
-                        # speed of this bullet."
-                        speed += owner.speed
-                else:
-                    speed = 1
-                self.previous_fire_speed = speed
-
-                x, y = owner.x, owner.y
-                if offset:
-                    off_x, off_y = offset(s_params, rank)
-                    if offset.type == "relative":
-                        s = sin(direction)
-                        c = cos(direction)
-                        x += c * off_x + s * off_y
-                        y += s * off_x - c * off_y
-                    else:
-                        x += off_x
-                        y += off_y
-
-                if appearance is None:
-                    appearance = owner.appearance
-                bullet = owner.__class__(
-                    x=x, y=y, direction=direction, speed=speed,
-                    target=owner.target, actions=actions, rank=rank,
-                    appearance=appearance, tags=tags, Action=self.__class__)
-                created.append(bullet)
-
-            elif isinstance(action, parser.ChangeSpeed):
-                frames, (speed, type) = action(s_params, rank)
-                self.speed_frames = frames
-                if frames <= 0:
-                    if type == "absolute":
-                        owner.speed = speed
-                    elif type == "relative":
-                        owner.speed += speed
-                elif type == "sequence":
-                    self.speed = speed
-                elif type == "relative":
-                    self.speed = speed / frames
-                else:
-                    self.speed = (speed - owner.speed) / frames
-
-            elif isinstance(action, parser.ChangeDirection):
-                frames, (direction, type) = action(s_params, rank)
-                self.direction_frames = frames
-                self.aiming = False
-                if type == "sequence":
-                    self.direction = direction
-                else:
-                    if type == "absolute":
-                        direction -= owner.direction
-                    elif type != "relative": # aim or default
-                        self.aiming = True
-                        direction += owner.aim - owner.direction
-
-                    # Normalize to [-pi, pi).
-                    direction = (direction + PI) % PI_2 - PI
-                    if frames <= 0:
-                        owner.direction += direction
-                    else:
-                        self.direction = direction / frames
-
-            elif isinstance(action, parser.Accel):
-                frames, horizontal, vertical = action(s_params, rank)
-                self.accel_frames = frames
-                if horizontal:
-                    mx, type = horizontal
-                    if frames <= 0:
-                        if type == "absolute":
-                            owner.mx = mx
-                        elif type == "relative":
-                            owner.mx += mx
-                    elif type == "sequence":
-                        self.mx = mx
-                    elif type == "absolute":
-                        self.mx = (mx - owner.mx) / frames
-                    elif type == "relative":
-                        self.mx = mx / frames
-                if vertical:
-                    my, type = vertical
-                    if frames <= 0:
-                        if type == "absolute":
-                            owner.my = my
-                        elif type == "relative":
-                            owner.my += my
-                    elif type == "sequence":
-                        self.my = my
-                    elif type == "absolute":
-                        self.my = (my - owner.my) / frames
-                    elif type == "relative":
-                        self.my = my / frames
-
-            elif isinstance(action, parser.Tag):
-                owner.tags.add(action.tag)
-
-            elif isinstance(action, parser.Untag):
-                try:
-                    owner.tags.remove(action.tag)
-                except KeyError:
-                    pass
-
-            elif isinstance(action, parser.Wait):
-                self.wait_frames = action(s_params, rank)
-                break
-
-            elif isinstance(action, parser.Vanish):
-                owner.vanish()
+            elif action(owner, self, s_params, rank, created):
                 break
 
-            elif isinstance(action, parser.Appearance):
-                owner.appearance = action.appearance
-
-            else:
-                self.handle(action, owner, created)
-
-    def handle(self, action, owner, created):
-        """Override in subclasses for new action types."""
-        try:
-            handler = self.CUSTOM[type(action)]
-        except KeyError:
-            raise NotImplementedError(action.__class__.__name__)
-        else:
-            handler(self, owner, created)
-
 class Bullet(object):
     """Simple bullet implementation.
 
@@ -305,7 +146,6 @@ class Bullet(object):
     actions - internal action list
     Action - custom Action constructor
 
-
     """
 
     def __init__(self, x=0, y=0, direction=0, speed=0, target=None,