Create Bullets from documents.
[python-bulletml.git] / bulletml / impl.py
index c228a33..a0ef92c 100644 (file)
@@ -88,9 +88,10 @@ class Action(object):
             if self.pc >= len(self.actions):
                 self.repeat -= 1
                 if self.repeat <= 0:
+                    self.pc = None
                     if self.parent is not None:
                         self.parent.copy_state(self)
-                        self.owner.replace(self, self.parent)
+                    self.owner.replace(self, self.parent)
                     break
                 else:
                     self.pc = 0
@@ -106,7 +107,7 @@ class Action(object):
                 break
 
             elif isinstance(action, (parser.ActionDef, parser.ActionRef)):
-                action, params = action(self.params, self.rank)
+                actions, params = action(self.params, self.rank)
                 child = Action(self.owner, self, actions, params, self.rank)
                 self.owner.replace(self, child)
                 created.extend(child.step())
@@ -116,7 +117,7 @@ class Action(object):
                 direction, speed, actions = action(self.params, self.rank)
                 if direction:
                     direction, type = direction
-                    if type == "aim":
+                    if type == "aim" or type is None:
                         direction += self.owner.aim
                     elif type == "sequence":
                         direction += self.previous_fire_direction
@@ -189,7 +190,7 @@ class Action(object):
                     if type == "sequence":
                         self.mx = mx
                     elif type == "absolute":
-                        self.mx = (mx - bullet.mx) / frames
+                        self.mx = (mx - self.owner.mx) / frames
                     elif type == "relative":
                         self.mx = mx / frames
                 if vertical:
@@ -197,7 +198,7 @@ class Action(object):
                     if type == "sequence":
                         self.my = my
                     elif type == "absolute":
-                        self.my = (my - bullet.my) / frames
+                        self.my = (my - self.owner.my) / frames
                     elif type == "relative":
                         self.my = my / frames
 
@@ -215,7 +216,7 @@ class Bullet(object):
     """Simple bullet implementation."""
 
     def __init__(self, x=0, y=0, direction=0, speed=0, target=None,
-                 actions=(), parent=None):
+                 actions=(), parent=None, rank=None):
         self.x = self.px = x
         self.y = self.py = y
         self.mx = 0
@@ -225,11 +226,11 @@ class Bullet(object):
         self.vanished = False
         self.target = target
         self.actions = []
-        if actions and not parent:
-            raise errors.Error
+        if rank is None:
+            rank = parent.rank if parent else 0.5
         for action, params in actions:
             self.actions.append(
-                Action(self, parent, action, params, parent.rank))
+                Action(self, parent, action, params, rank))
 
     def __repr__(self):
         return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, "
@@ -244,7 +245,12 @@ class Bullet(object):
         if self.target is None:
             return self.direction
         else:
-            return math.atan2(self.target.x - self.x, self.target.y - self.y)
+            return math.degrees(
+                math.atan2(self.target.x - self.x, self.target.y - self.y))
+
+    @property
+    def finished(self):
+        return self.vanished and not self.actions
 
     def vanish(self):
         """Vanish this bullet and stop all actions."""
@@ -264,11 +270,20 @@ class Bullet(object):
     def step(self):
         created = []
 
+        self.actions = filter(None, self.actions)
+
         for action in self.actions:
             created.extend(action.step())
 
-        direction = math.degrees(self.direction)
+        direction = math.radians(self.direction)
         self.x += self.mx + math.sin(direction) * self.speed
         self.y += self.my + math.cos(direction) * self.speed
 
         return created
+
+    @classmethod
+    def FromDoc(cls, doc, params=(), x=0, y=0, speed=0, direction=0,
+                target=None, rank=0.5):
+        actions = [act(params, rank) for act in doc.top]
+        return cls(x, y, direction, speed, target, actions, rank=rank)
+