Example files.
[python-bulletml.git] / bulletml-runner
index d491988..fc49988 100755 (executable)
@@ -1,5 +1,6 @@
 #!/usr/bin/env python
 
+import os
 import sys
 
 import pygame
@@ -7,16 +8,21 @@ import pygame
 import bulletml
 
 def main(argv):
+    if not argv:
+        raise SystemExit("Usage: %s filename ..." % sys.argv[0])
+
     pygame.display.init()
     screen = pygame.display.set_mode([600, 600], pygame.DOUBLEBUF)
     bullet = pygame.Surface([3, 3])
     bullet.fill([255, 0, 0])
-    filename = argv[0]
-    doc = bulletml.BulletML(open(filename, "rU"))
     clock = pygame.time.Clock()
     target = bulletml.Bullet()
 
+    file_idx = 0
+
     while True:
+        filename = argv[file_idx % len(argv)]
+        doc = bulletml.BulletML(open(filename, "rU"))
         source = bulletml.Bullet.FromDoc(
             doc, x=150, y=150, target=target, rank=0.5)
                                          
@@ -27,8 +33,11 @@ def main(argv):
         frames = 0
         total = 0
         paused = False
+        newfile = False
+
+        pygame.display.set_caption(os.path.basename(filename))
 
-        while active:
+        while active and not newfile:
             go = False
 
             for event in pygame.event.get():
@@ -39,9 +48,22 @@ def main(argv):
                         paused ^= True
                     elif event.key == pygame.K_RIGHT:
                         go = True
+                    elif event.key == pygame.K_PAGEUP:
+                        file_idx -= 1
+                        newfile = True
+                    elif event.key == pygame.K_PAGEDOWN:
+                        file_idx += 1
+                        newfile = True
+                    elif event.key == pygame.K_RETURN:
+                        newfile = True
+                    elif event.key == pygame.K_s:
+                        source = bulletml.Bullet.FromDoc(
+                            doc, x=150, y=150, target=target, rank=0.5)
+                        source.vanished = True
+                        active.add(source)
             target.x, target.y = pygame.mouse.get_pos()
             target.x /= 2
-            target.y = (screen.get_height() - target.y) / 2
+            target.y /= 2
 
             if not paused or go:
 
@@ -71,7 +93,7 @@ def main(argv):
                         y *= 2
                         x -= 1
                         y -= 1
-                        screen.blit(bullet, [x, screen.get_height() - y])
+                        screen.blit(bullet, [x, y])
             pygame.display.flip()
 
             clock.tick(60)