Stricter PEP-8 conformance.
[python-bulletml.git] / bulletml-runner
index 25fa50b..f361d75 100755 (executable)
@@ -8,7 +8,7 @@ import pygame
 
 import bulletml
 import bulletml.bulletyaml
-from bulletml.collision import collides
+from bulletml.collision import collides_all
 
 try:
     import yaml
@@ -28,11 +28,17 @@ def main(argv):
 
     pygame.display.init()
     screen = pygame.display.set_mode([600, 600], pygame.DOUBLEBUF)
-    bullet = pygame.Surface([3, 3])
-    bullet.fill([255, 0, 0])
+    red = pygame.Surface([3, 3])
+    red.fill([255, 0, 0])
+    green = pygame.Surface([3, 3])
+    green.fill([0, 255, 0])
+    blue = pygame.Surface([3, 3])
+    blue.fill([0, 0, 255])
     clock = pygame.time.Clock()
     target = bulletml.Bullet()
 
+    bullets = dict(red=red, green=green, blue=blue)
+
     file_idx = 0
 
     while True:
@@ -44,7 +50,7 @@ def main(argv):
         active = set([source])
         source.vanished = True
         print filename
-        print "  Loaded %d top-level actions." % len(source._actions)
+        print "  Loaded %d top-level actions." % len(source.actions)
         frames = 0
         total = 0
         paused = False
@@ -72,16 +78,18 @@ def main(argv):
                     elif event.key == pygame.K_RETURN:
                         newfile = True
                     elif event.key == pygame.K_s:
-                        actions = [act([], 0.5) for act in doc.actions]
-                        source = bulletml.Bullet(
-                            x=150, y=150, target=target,
-                            actions=actions, rank=0.5)
+                        source = bulletml.Bullet.FromDocument(
+                            doc, x=150, y=150, target=target, rank=0.5)
                         source.vanished = True
                         active.add(source)
             target.x, target.y = pygame.mouse.get_pos()
             target.x /= 2
             target.y /= 2
+            target.y = 300 - target.y
+            target.px = target.x
+            target.py = target.y
 
+            collides = False
             if not paused or go:
                 lactive = list(active)
                 start = time.time()
@@ -94,7 +102,8 @@ def main(argv):
                         or not (-50 < obj.x < 350)
                         or not (-50 < obj.y < 350)):
                         active.remove(obj)
-                    collides(obj, lactive[0])
+                if lactive:
+                    collides = collides_all(target, lactive)
                 elapsed = time.time() - start
 
                 frames += 1
@@ -104,10 +113,10 @@ def main(argv):
                     if elapsed:
                         seconds_per_bullet = elapsed / count
                         bullets_per_second = count / elapsed
-                        print "  %g seconds per bullet (60Hz max: %g)." % (
-                            seconds_per_bullet, bullets_per_second / 60)
+                        print "  %g seconds per bullet (120Hz max: %g)." % (
+                            seconds_per_bullet, bullets_per_second / 120)
 
-            screen.fill([0, 0, 0])
+            screen.fill([0, 0, 64] if collides else [0, 0, 0] )
             for obj in active:
                 try:
                     x, y = obj.x, obj.y
@@ -119,7 +128,8 @@ def main(argv):
                         y *= 2
                         x -= 1
                         y -= 1
-                        screen.blit(bullet, [x, y])
+                        bullet = bullets.get(obj.appearance, red)
+                        screen.blit(bullet, [x, 600 - y])
             clock.tick(60)
             pygame.display.flip()