clock.tick(60)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- raise SystemExit
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_SPACE:
- paused ^= True
- elif event.key == pygame.K_RIGHT:
- go = True
-
print " Finished: %04d: %d bullets." % (frames, total)
if __name__ == "__main__":