7ad5addd678ada824c88385ed2a08d625ea90231
11 screen
= pygame
.display
.set_mode([600, 600], pygame
.DOUBLEBUF
)
12 bullet
= pygame
.Surface([3, 3])
13 bullet
.fill([255, 0, 0])
15 clock
= pygame
.time
.Clock()
16 target
= bulletml
.Bullet()
24 doc
= bulletml
.BulletML(open(argv
[file_idx
% len(argv
)], "rU"))
25 source
= bulletml
.Bullet
.FromDoc(
26 doc
, x
=150, y
=150, target
=target
, rank
=0.5)
28 active
= set([source
])
29 source
.vanished
= True
31 print " Loaded %d top-level actions." % len(source
.actions
)
37 while active
and not newfile
:
40 for event
in pygame
.event
.get():
41 if event
.type == pygame
.QUIT
:
43 elif event
.type == pygame
.KEYDOWN
:
44 if event
.key
== pygame
.K_SPACE
:
46 elif event
.key
== pygame
.K_RIGHT
:
48 elif event
.key
== pygame
.K_PAGEUP
:
51 elif event
.key
== pygame
.K_PAGEDOWN
:
54 elif event
.key
== pygame
.K_RETURN
:
56 target
.x
, target
.y
= pygame
.mouse
.get_pos()
62 for obj
in list(active
):
67 or not (-50 < obj
.x
< 350)
68 or not (-50 < obj
.y
< 350)):
73 print " Processing: %04d: %d bullets, %d active." % (
74 frames
, total
, len(active
))
76 screen
.fill([0, 0, 0])
80 except AttributeError:
88 screen
.blit(bullet
, [x
, y
])
93 for event
in pygame
.event
.get():
94 if event
.type == pygame
.QUIT
:
96 elif event
.type == pygame
.KEYDOWN
:
97 if event
.key
== pygame
.K_SPACE
:
99 elif event
.key
== pygame
.K_RIGHT
:
102 print " Finished: %04d: %d bullets." % (frames
, total
)
104 if __name__
== "__main__":