From: Joe Wreschnig Date: Wed, 22 Apr 2015 21:33:33 +0000 (+0200) Subject: Use new animation hooks (but still preload sounds). X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=commitdiff_plain;h=e0b92436906ac3aa508275398c8a4537184dcc35 Use new animation hooks (but still preload sounds). --- diff --git a/src/pwl6.js b/src/pwl6.js index 4e87c18..66b4139 100644 --- a/src/pwl6.js +++ b/src/pwl6.js @@ -67,12 +67,7 @@ function load () { sounds = { tick: new yuu.Instrument("@tick"), tock: new yuu.Instrument("@tock"), - regear: new yuu.Instrument("@regear"), - winding: new yuu.Instrument("@winding"), - slam: new yuu.Instrument("@slam"), switch: new yuu.Instrument("@switch"), - clicking: new yuu.Instrument("@clicking"), - bookAppear: new yuu.Instrument("@book-appear"), switchBroke: new yuu.Instrument({ sample: { "@switch": { duration: 0.27, offset: 0.1 } } }), switchOn: new yuu.Instrument({ @@ -99,6 +94,8 @@ function load () { return yuu.ready( [SIGILS, BOOK] + .concat(yf.map(yf.new_(yuu.Instrument), [ + '@winding', '@regear', '@clicking', '@slam', '@book-appear'])) .concat(yf.map(yf.getter.bind(sounds), Object.keys(sounds))) ); } @@ -255,7 +252,9 @@ var AnimationQueue = yT(yuu.C, { }); var SLAMMER_ROTATE = { - 0: { tween1: { yaw: "yaw" }, duration: 10 } + 0: { tween1: { yaw: "yaw" }, + playSound: "@clicking", + duration: 10 } }; var ROTATE_ALL = { @@ -272,7 +271,9 @@ var SLIDE_BLOCKS = { }; var SLAMMER_SLAM = { - 0: { tween1: { y: -1.5 }, easing: "linear", duration: 6 }, + 0: { tween1: { y: -1.5 }, easing: "linear", + playSound: "@slam", + duration: 6 }, 6: { event: "slideBoardBlocks" }, 15: { event: "slam", tween1: { y: 0 }, easing: "linear", duration: 8 } @@ -820,7 +821,6 @@ GridScene = yT(yuu.Scene, { var yaw0 = this.slammerRoot.transform.yaw; var yaw1 = orientation * Math.PI / 2; - sounds.clicking.play(); this.entity0.attach(new yuu.Animation( SLAMMER_ROTATE, { $: this.slammerRoot.transform, @@ -927,7 +927,6 @@ GridScene = yT(yuu.Scene, { } this._locks.increment("spin", "slam"); circleScene.slam(); - sounds.slam.play(); handScene.slam(this.slammer.controller.orientation); this.entity0.attach(new yuu.Animation( SLAMMER_SLAM, { @@ -1153,7 +1152,9 @@ var FLASH = { }; var MENU_SLAM = { - 0: { tween: { cursor: { y: "mid" } }, duration: 8 }, + 0: { tween: { cursor: { y: "mid" } }, + playSound: "@winding", + duration: 8 }, 8: { tween: { cursor: { y: "line" }, select: { y: -1.0 } }, duration: 12 }, @@ -1360,7 +1361,6 @@ MenuScene = yT(yuu.Scene, { handScene.menuChoice(); circleScene.toBack(); circleScene.slam(); - sounds.winding.play(); this.entity0.animationQueue.enqueue( MENU_SLAM, { cursor: this.pointer.transform, @@ -1513,11 +1513,13 @@ MenuScene = yT(yuu.Scene, { var BOOK_APPEAR = { 0: { set1: { y: 1.5, x: -1.5 }, tween: { bgQuad: { alpha: 0.75 }, $: { y: 0, x: 0 }, }, + playSound: "@book-appear", duration: 30 } }; var BOOK_DISMISS = { 0: { tween: { bgQuad: { alpha: 0 }, $: { y: 1.5, x: -1.5, } }, + playSound: "@book-dismiss", duration: 30 } }; @@ -1530,7 +1532,9 @@ var BOOK_FORWARD = [ tween: { page1: { x: -1/3 / 2, scaleX: 0 }, page2: { x: +1/3 / 2 }, page2Quad: { color: [1, 1, 1, 1] }, - }, duration: 15, easing: "linear" }, + }, duration: 15, easing: "linear", + playSound: ["@page-turn-1", "@page-turn-2", "@page-turn-3"] + }, 15: { set: { page1Quad: { z: 0, texBounds: [0.25, 0.5, 0.00, 1] }, page2Quad: { z: 0, texBounds: "page" } }, tween: { page1: { x: -1/3, scaleX: -2/3 }, @@ -1540,7 +1544,9 @@ var BOOK_FORWARD = [ { 0: { tween: { page1: { x: -1/3 / 2 }, page2: { x: +1/3 / 2, scaleX: 0 } - }, duration: 15, easing: "linear" }, + }, duration: 15, easing: "linear", + playSound: ["@page-turn-1", "@page-turn-2", "@page-turn-3"] + }, 15: { set: { page1Quad: { z: 0, texBounds: [0.25, 0.5, 0.00, 1] }, page2Quad: { z: 1, texBounds: [1.00, 0.5, 0.75, 1] } }, tween: { page1Quad: { color: [0.2, 0.2, 0.2, 1] }, @@ -1555,7 +1561,9 @@ var BOOK_FORWARD = [ var BOOK_BACKWARD = [ { 0: { tween: { page1: { x: -1/3 / 2, scaleX: 0 }, page2: { x: +1/3 / 2 }, - }, duration: 15, easing: "linear" }, + }, duration: 15, easing: "linear", + playSound: ["@page-turn-1", "@page-turn-2", "@page-turn-3"] + }, 15: { set: { page1Quad: { z: 1, texBounds: [0.50, 0.5, 0.75, 1] }, page2Quad: { z: 0 } }, tween: { page2Quad: { color: [0.2, 0.2, 0.2, 1] }, @@ -1568,7 +1576,9 @@ var BOOK_BACKWARD = [ tween: { page1Quad: { color: [1.0, 1.0, 1.0, 1] }, page1: { x: -1/3 / 2 }, page2: { x: +1/3 / 2, scaleX: 0 } - }, duration: 15, easing: "linear" }, + }, duration: 15, easing: "linear", + playSound: ["@page-turn-1", "@page-turn-2", "@page-turn-3"] + }, 15: { set: { page1Quad: { z: 0, texBounds: [0.25, 0.5, 0.00, 1] }, page2Quad: { z: 0, texBounds: "page" } }, @@ -1600,12 +1610,10 @@ BookScene = new yT(yuu.Scene, { this._locks = new FlagSet("turn"); this.addEntities(bg, this.page1, this.page2); - this.dismissSound = new yuu.Instrument("@book-dismiss"); - this.pageSounds = [new yuu.Instrument("@page-turn-1"), - new yuu.Instrument("@page-turn-2"), - new yuu.Instrument("@page-turn-3")]; - - this.ready = yuu.ready([this.dismissSound].concat(this.pageSounds)); + this.ready = yuu.ready(yf.map(yf.new_(yuu.Instrument), [ + "@page-turn-1", "@page-turn-2", "@page-turn-3", + "@book-dismiss" + ])); }, help: yuu.cmd(function () { @@ -1638,19 +1646,11 @@ BookScene = new yT(yuu.Scene, { _anim: function (anim) { this._locks.increment("turn"); - // FIXME: Need hooks from animations to audio var completion = this._locks.decrementer("turn"); switch (anim) { case BOOK_DISMISS: - this.dismissSound.play(); completion = yuu.director.removeScene.bind(yuu.director, this); break; - case BOOK_APPEAR: - sounds.bookAppear.play(); - break; - default: - yuu.random.choice(this.pageSounds).play(); - break; } var device = yuu.director.preferredDevice(); @@ -1769,7 +1769,9 @@ var CIRCLE_TO_BACK = { }; var CIRCLE_INNER_RATCHET = { - 0: { tween1: { rotation: "rotation1" }, duration: 15 }, + 0: { tween1: { rotation: "rotation1" }, duration: 15, + playSound: "@regear" + }, 10: { tween1: { rotation: "rotation2" }, duration: 10 }, 20: { tween1: { rotation: "rotation1" }, duration: 20, easing: yuu.Tween.STEPPED(5) }, @@ -2130,7 +2132,6 @@ CircleScene = yT(yuu.Scene, { rotation1: rot1, rotation2: rot2 })); - sounds.regear.play(); }, rotated: function () {