X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=src%2Fyuu%2Fdirector.js;h=a078ef5c6f8eea014bd7189fb0f3dc672af5be6f;hp=cdba62cefb86282a3439a56ab8e12da92195c9bd;hb=de6ca4453d2a81955bba2436f69be912fd70efb0;hpb=5b542bda6765c3dc032990f18ea86958b9e9ece6 diff --git a/src/yuu/director.js b/src/yuu/director.js index cdba62c..a078ef5 100644 --- a/src/yuu/director.js +++ b/src/yuu/director.js @@ -1,7 +1,7 @@ /* Copyright 2014 Yukkuri Games Licensed under the terms of the GNU GPL v2 or later - @license http://www.gnu.org/licenses/gpl-2.0.html - @source: http://yukkurigames.com/yuu/ + @license https://www.gnu.org/licenses/gpl-2.0.html + @source: https://yukkurigames.com/yuu/ */ (function (yuu) { @@ -17,6 +17,13 @@ if (!yuu.InputState) require("./input"); if (!yuu.Material) require("./gfx"); + function getCommand (element) { + var command = element.getAttribute('data-yuu-command'); + if (!command || command === 'data-yuu-command') + element.setAttribute('data-yuu-command', command = element.id); + return command; + } + yuu.Director = yT({ constructor: function (commandStack, input, tickHz) { /** Manage and update a set of Scenes @@ -133,7 +140,7 @@ // Aside from the performance considerations, deferring // resizing by multiple frames fixes mis-sizing during startup - // and fullscreen transition in node-webkit on Windows. (And + // and fullscreen transition in NW.js on Windows. (And // probably similar bugs in other configurations.) _doresize: yf.debounce(function () { this._resized = true; @@ -298,18 +305,14 @@ return; this._tickCount = 0; this._timerStart = 0; - // GNU/Linux with node-webkit sizes things incorrectly on + // GNU/Linux with NW.js sizes things incorrectly on // startup, so force a recalculating as soon as the render // loop runs. this._resized = true; var director = this; this._rafId = window.requestAnimationFrame(function _ (t) { - if (!director._timerStart) { + if (!director._timerStart) director._timerStart = t; - director._audioOffset = yuu.audio - ? yuu.audio.currentTime * 1000 - t - : 0; - } director._rafId = window.requestAnimationFrame(_); director.render(t); }); @@ -385,6 +388,10 @@ /** Tick and render all scenes, bottom to top */ var i; + this._audioOffset = yuu.audio + ? yuu.audio.currentTime * 1000 - t + : 0; + if (this._resized) { this._dispatchSceneInput("resize", [yuu.canvas]); this._resized = false; @@ -564,7 +571,7 @@ var elements = element.querySelectorAll("[data-yuu-command]"); yf.each(function (element) { - var command = element.getAttribute("data-yuu-command"); + var command = getCommand(element); switch (element.tagName.toLowerCase()) { case "input": switch (element.type.toLowerCase()) { @@ -625,7 +632,7 @@ function handleElement (event) { /*jshint validthis:true */ /* `this` comes from being a DOM element event handler. */ - var command = this.getAttribute("data-yuu-command"); + var command = getCommand(this); switch (this.tagName.toLowerCase()) { case "input": switch (this.type.toLowerCase()) {