X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=src%2Fyuu%2Fdirector.js;h=a078ef5c6f8eea014bd7189fb0f3dc672af5be6f;hp=051eb539855d01da348b9b63f324cf8a2acb2427;hb=1b36f379858d1f88eb709ebdd59465957081c455;hpb=4f825dcb19e107ac82a76f52759c23533ed9936b diff --git a/src/yuu/director.js b/src/yuu/director.js index 051eb53..a078ef5 100644 --- a/src/yuu/director.js +++ b/src/yuu/director.js @@ -1,7 +1,7 @@ /* Copyright 2014 Yukkuri Games Licensed under the terms of the GNU GPL v2 or later - @license http://www.gnu.org/licenses/gpl-2.0.html - @source: http://yukkurigames.com/yuu/ + @license https://www.gnu.org/licenses/gpl-2.0.html + @source: https://yukkurigames.com/yuu/ */ (function (yuu) { @@ -140,7 +140,7 @@ // Aside from the performance considerations, deferring // resizing by multiple frames fixes mis-sizing during startup - // and fullscreen transition in node-webkit on Windows. (And + // and fullscreen transition in NW.js on Windows. (And // probably similar bugs in other configurations.) _doresize: yf.debounce(function () { this._resized = true; @@ -305,7 +305,7 @@ return; this._tickCount = 0; this._timerStart = 0; - // GNU/Linux with node-webkit sizes things incorrectly on + // GNU/Linux with NW.js sizes things incorrectly on // startup, so force a recalculating as soon as the render // loop runs. this._resized = true;