X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=src%2Fyuu%2Fdirector.js;h=83103b332ebc20d51439d98854d99b16996485f7;hp=051eb539855d01da348b9b63f324cf8a2acb2427;hb=2854030a3f699188676f19ba16a5400c4976f23c;hpb=9fe418a7251d2e4de5f17657ca3c62cb5d6eba9f diff --git a/src/yuu/director.js b/src/yuu/director.js index 051eb53..83103b3 100644 --- a/src/yuu/director.js +++ b/src/yuu/director.js @@ -140,7 +140,7 @@ // Aside from the performance considerations, deferring // resizing by multiple frames fixes mis-sizing during startup - // and fullscreen transition in node-webkit on Windows. (And + // and fullscreen transition in NW.js on Windows. (And // probably similar bugs in other configurations.) _doresize: yf.debounce(function () { this._resized = true; @@ -305,7 +305,7 @@ return; this._tickCount = 0; this._timerStart = 0; - // GNU/Linux with node-webkit sizes things incorrectly on + // GNU/Linux with NW.js sizes things incorrectly on // startup, so force a recalculating as soon as the render // loop runs. this._resized = true;