X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=src%2Fyuu%2Fdirector.js;h=7660b26a3ec3e95edacfa7213a394b06382fbb02;hp=872301430eeb8f4d0b0a762acbb328db0959c462;hb=f7850752cb4d643d906f4723008b507961b434ca;hpb=d2962105772fbdc548118bd65cd5bb4934e66085 diff --git a/src/yuu/director.js b/src/yuu/director.js index 8723014..7660b26 100644 --- a/src/yuu/director.js +++ b/src/yuu/director.js @@ -1,7 +1,7 @@ /* Copyright 2014 Yukkuri Games Licensed under the terms of the GNU GPL v2 or later - @license http://www.gnu.org/licenses/gpl-2.0.html - @source: http://yukkurigames.com/yuu/ + @license https://www.gnu.org/licenses/gpl-2.0.html + @source: https://yukkurigames.com/yuu/ */ (function (yuu) { @@ -17,6 +17,13 @@ if (!yuu.InputState) require("./input"); if (!yuu.Material) require("./gfx"); + function getCommand (element) { + var command = element.getAttribute('data-yuu-command'); + if (!command || command === 'data-yuu-command') + element.setAttribute('data-yuu-command', command = element.id); + return command; + } + yuu.Director = yT({ constructor: function (commandStack, input, tickHz) { /** Manage and update a set of Scenes @@ -133,7 +140,7 @@ // Aside from the performance considerations, deferring // resizing by multiple frames fixes mis-sizing during startup - // and fullscreen transition in node-webkit on Windows. (And + // and fullscreen transition in NW.js on Windows. (And // probably similar bugs in other configurations.) _doresize: yf.debounce(function () { this._resized = true; @@ -298,18 +305,14 @@ return; this._tickCount = 0; this._timerStart = 0; - // GNU/Linux with node-webkit sizes things incorrectly on + // GNU/Linux with NW.js sizes things incorrectly on // startup, so force a recalculating as soon as the render // loop runs. this._resized = true; var director = this; this._rafId = window.requestAnimationFrame(function _ (t) { - if (!director._timerStart) { + if (!director._timerStart) director._timerStart = t; - director._audioOffset = yuu.audio - ? yuu.audio.currentTime * 1000 - t - : 0; - } director._rafId = window.requestAnimationFrame(_); director.render(t); }); @@ -373,7 +376,7 @@ yuu.downloadURL( yuu.canvas.toDataURL("image/png"), document.title + " (" + date + ").png"); - this.toast("\uf030", 0.5, "screenshot"); + this.toast("📷", 0.5, "screenshot"); } catch (exc) { var dialog = yuu.showError(exc); if (dialog) @@ -385,6 +388,10 @@ /** Tick and render all scenes, bottom to top */ var i; + this._audioOffset = yuu.audio + ? yuu.audio.currentTime * 1000 - t + : 0; + if (this._resized) { this._dispatchSceneInput("resize", [yuu.canvas]); this._resized = false; @@ -564,7 +571,7 @@ var elements = element.querySelectorAll("[data-yuu-command]"); yf.each(function (element) { - var command = element.getAttribute("data-yuu-command"); + var command = getCommand(element); switch (element.tagName.toLowerCase()) { case "input": switch (element.type.toLowerCase()) { @@ -580,13 +587,6 @@ } }, elements); - yf.each(function (a) { - a.onclick = function (event) { - yuu.openURL(this.href); - yuu.stopPropagation(event, true); - }; - }, element.querySelectorAll("a[href]:not([yuu-href-internal])")); - this._director = director; element.className = className + " " + this.animation; @@ -632,7 +632,7 @@ function handleElement (event) { /*jshint validthis:true */ /* `this` comes from being a DOM element event handler. */ - var command = this.getAttribute("data-yuu-command"); + var command = getCommand(this); switch (this.tagName.toLowerCase()) { case "input": switch (this.type.toLowerCase()) { @@ -681,13 +681,21 @@ yuu.defaultKeybinds.bind("f11", "++fullscreen"); yuu.defaultKeybinds.bind("f12", "screenshot"); yuu.defaultKeybinds.bind( - "control+s", "++mute && toast \uf026 1 mute || toast \uf028 1 mute"); + "control+s", "++mute && toast 🔈 1 mute || toast 🔊 1 mute"); var director = yuu.director = new yuu.Director(); /** The standard director */ + if (yuu.audio) { + yuu.Animation.registerOperation(function playSound (sound) { + if (Array.isArray(sound)) + sound = yuu.random.choice(sound); + (new yuu.Instrument(sound)).play(); + }); + } + yuu.registerInitHook(function () { - return yuu.ready(director.scenes); + return yuu.ready(director._scenes); }); });