X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=src%2Fpwl6.js;h=e01eeb84eb546479fa474c826fa1665dfd83e9d1;hp=dc50206aed09a4d5d154e63162af57f0d41fd4b1;hb=9fe8422cf388196441fef16a5e2761aac79d0157;hpb=f14f9d95c686e98f91a1c5c41a37490e52fb266b diff --git a/src/pwl6.js b/src/pwl6.js index dc50206..e01eeb8 100644 --- a/src/pwl6.js +++ b/src/pwl6.js @@ -580,9 +580,10 @@ HandScene = yT(yuu.Scene, { this.right.addChild(r); var SIZE_X = yuu.random.gauss(1.2, 0.15) * 0.35; var SIZE_Y = yuu.random.gauss(1.1, 0.05) * 0.51; - var hand = yuu.random.randrange(3); - this.leftQuad.texBounds = this.rightQuad.texBounds = [ - hand / 2.99, 0, (hand + 1) / 3.01, 1]; + var handLeft = yuu.random.randrange(4); + var handRight = yuu.random.randrange(4); + this.leftQuad.texBounds = [handLeft / 4, 0, (handLeft + 1) / 4, 1]; + this.rightQuad.texBounds = [handRight / 4, 0, (handRight + 1) / 4, 1]; this.layer0.resize(-0.75, 0, 1.5, 1.5); var leftWrist = new yuu.E( new yuu.Transform([-0.20, 0, 0], null,