X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=src%2Fpwl6.js;h=4e87c1856ae62c47f0c4e446a7bbbb99edec0dc3;hp=bfcc8790680f80dafe41a899f7360bf2e48fd3a5;hb=7ed7efce440917bb7a30890373a6f955f4a45554;hpb=1b36f379858d1f88eb709ebdd59465957081c455 diff --git a/src/pwl6.js b/src/pwl6.js index bfcc879..4e87c18 100644 --- a/src/pwl6.js +++ b/src/pwl6.js @@ -243,10 +243,9 @@ var AnimationQueue = yT(yuu.C, { params: params, resolve: resolve }); - // FIXME: Simply chaining the promise doesn't work here - // because the tick between the two handlers is often long - // enough to render a frame, and that frame will have some - // undesirable intermediate state. + // Chaining the promise doesn't work here because the tick + // between the two handlers is often long enough to render + // a frame with some undesirable intermediate state. if (this._queue.length === 1) this._runNext(); }.bind(this));