X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=README.md;h=4f0994cf9e8b893c5a886fd29c3c8ad542c443a4;hp=c949ceceeae1833d9beb85ba30124269cb2fcccf;hb=4333a4127bcf312c799fb3da99f6d48f58f9213f;hpb=d2962105772fbdc548118bd65cd5bb4934e66085 diff --git a/README.md b/README.md index c949cec..4f0994c 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,14 @@ -# Yuu - a WebGL game library +# Pixel Witch Lesson #6 -Software developers do their best now and are preparing. Please wait -warmly until it is ready. +This is the source code for Pixel Witch Lesson #6. -* * * +It's [free software](http://www.gnu.org/philosophy/free-sw.en.html), +but we'd rather you only check it out if you want to use some of it +for your own projects, learn from it, or otherwise want to dig into +the code rather than just play the game. -Here are some reasons to avoid this library for now: +If you just want to play it, +[there's an in-browser version][https://yukkurigames.com/pwl6/play/]. +If you like it, please +[buy a nicely-packaged version](https://yukkurigames.com/pwl6/). -* There's no real documentation. There's no API stability promises. -* No one has actually made a game in it. -* There's no draw batching. Each quad is its own draw call. -* In fact, there's been no optimization in general. -* Before I wrote this I'd never once used the JavaScript `new` keyword.