X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=BUGS.org;h=93b90667050f9b0a8f97e62141bf8dfbf742b246;hp=1d11cc72b53176207844e50552e7070002395eab;hb=f96f0ecc5cd905dba4d20f3a06d154bf2683bff3;hpb=62a230d8482e5ef39b0e9499e7ae2793aa7f8c82 diff --git a/BUGS.org b/BUGS.org index 1d11cc7..93b9066 100644 --- a/BUGS.org +++ b/BUGS.org @@ -1,12 +1,24 @@ * Next Version -** Remove CSS pixel ratio > 1 support in Safari - Mac OS X Safari has scaling bugs, and iOS Safari has lower - performance. ** Use standard Unicode codepoints for icon fonts This is done via the [[https://korewanetadesu.com/pages/fontstandard.html][Font Standard]] icon font. -** Work around incorrect Safari JIT generation. - Some details of the symptoms / likely-but-unproven cause at - https://korewanetadesu.com/safari-jit-bug.html. +** Sped up background and book noise animations +** Cat paws +** DONE Migrate to nw.js (from node-webkit) + +** DONE Safari 8 / iOS 8 support + This is the first version to support Safari on Mac OS X and iOS. + + The primary problem in earlier versions appears to be a bug in + Safari's JIT when optimizing functions that modify JavaScript's + ~arguments~ object. Code triggering this bug was rewritten to avoid + modifying ~arguments~. This bug is further described in + https://korewanetadesu.com/safari-jit-bug.html and seems to still + exist in current versions of WebKit's new "FTL" JIT. + + Prior to OS X 10.10, Safari on OS X will show [[https://bugs.webkit.org/show_bug.cgi?id=134854][artifacts on HiDPI + ("Retina") screens due to a bug in its compositing]]. + + * v1.2 ** DONE Override the GPU blacklist on GNU/Linux @@ -31,28 +43,12 @@ * Open Issues -** TODO Safari handles WebGL device pixel scaling incorrectly - Given a device pixel ratio of 2, Safari will scale the backbuffer - incorrectly when rendering it (seems like it scales it down using - bilinear interpolation, then back up with the same) resulting in - something that looks worse than leaving the DPR set to 1. - - This is not a real concern until we're ready to deploy a mobile web - version for iOS 8. -** TODO iOS 8 iPad 3 [0/3] -*** TODO Stalls a few seconds in - But the stall is uneven - affects some but not all visuals, or - sometimes visuals but not music, etc. It's like the event loop is - running but the front buffer is not flipping in. - - The stalls almost disappear when connecting with desktop Safari - remote debugging, which... is confusing. -*** TODO Choppy / staticy audio when backgrounding - There's probably no way to avoid this, other than trying to cut -*** TODO Noise shader is way too expensive - Need some way to establish platform performance capabilities and - scale down effects when performance is bad. And, without any kind - of user configuration. -*** TODO Audio gets desynchronized - Not worth looking into until the general stalls are fixed, - since they might be causing it. +** TODO Choppy / staticy audio on iOS + Especially when backgrounding, e.g. switching tabs. There's + probably no easy way to avoid this. +** TODO Scrolling is broken in licensing window +This began when upgrading to nw.js 0.12 (from node-webkit 0.10.4). If +it's broken one place it's probably broken other places also. + +Not reproducible in Chrome 42, so it's possible this was some +transient Chromium bug that will be gone in newer NW.js.