X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=BUGS.org;h=735bf0b103a024ea78205b3aa4ce5a5bda3f93c7;hp=07ec0d1a308e2bbb80d22188fed5dd752f11e119;hb=9fe418a7251d2e4de5f17657ca3c62cb5d6eba9f;hpb=de04f6faad695d5d39b23a2910315f6f0c7d15e2 diff --git a/BUGS.org b/BUGS.org index 07ec0d1..735bf0b 100644 --- a/BUGS.org +++ b/BUGS.org @@ -1,3 +1,15 @@ +* Next Version +** Remove CSS pixel ratio > 1 support in Safari + Mac OS X Safari has scaling bugs, and iOS Safari has lower + performance. +** Use standard Unicode codepoints for icon fonts + This is done via the [[https://korewanetadesu.com/pages/fontstandard.html][Font Standard]] icon font. +** Work around incorrect Safari JIT generation. + Some details of the symptoms / likely-but-unproven cause at + https://korewanetadesu.com/safari-jit-bug.html. +** Sped up background and book noise animations. +** Cat paws. + * v1.2 ** DONE Override the GPU blacklist on GNU/Linux This is a security measure Chromium enables for normal web @@ -19,6 +31,7 @@ ** DONE Include DLLs necessary for broader Windows support ** DONE Fix version number in OS X About dialog + * Open Issues ** TODO Safari handles WebGL device pixel scaling incorrectly Given a device pixel ratio of 2, Safari will scale the backbuffer @@ -26,5 +39,12 @@ bilinear interpolation, then back up with the same) resulting in something that looks worse than leaving the DPR set to 1. - This is not a real concern until we're ready to deploy a mobile web - version for iOS 8. + Currently DPR is fixed to 1 for Safari. + + https://bugs.webkit.org/show_bug.cgi?id=134854 +** TODO Still some "random stalls" in Safari. + Likely due to the same JIT bug manifesting in some other ways. +** TODO Choppy / staticy audio on iOS + Especially when backgrounding, e.g. switching tabs. There's + probably no easy way to avoid this. +** TODO Upgrade from node-webkit to "nw".