X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=BUGS.org;h=30d6f2f9a2b85172d08950165d8c0c738fc865e1;hp=07ec0d1a308e2bbb80d22188fed5dd752f11e119;hb=3167812d7d0d0dd51c34b1df8d356abb891878fa;hpb=de04f6faad695d5d39b23a2910315f6f0c7d15e2 diff --git a/BUGS.org b/BUGS.org index 07ec0d1..30d6f2f 100644 --- a/BUGS.org +++ b/BUGS.org @@ -1,3 +1,10 @@ +* Next Version +** Remove CSS pixel ratio > 1 support in Safari + Mac OS X Safari has scaling bugs, and iOS Safari has lower + performance. +** Use standard Unicode codepoints for icon fonts + This is done via the [[https://korewanetadesu.com/pages/fontstandard.html][Font Standard]] icon font. + * v1.2 ** DONE Override the GPU blacklist on GNU/Linux This is a security measure Chromium enables for normal web @@ -19,6 +26,7 @@ ** DONE Include DLLs necessary for broader Windows support ** DONE Fix version number in OS X About dialog + * Open Issues ** TODO Safari handles WebGL device pixel scaling incorrectly Given a device pixel ratio of 2, Safari will scale the backbuffer @@ -28,3 +36,20 @@ This is not a real concern until we're ready to deploy a mobile web version for iOS 8. +** TODO iOS 8 iPad 3 [0/3] +*** TODO Stalls a few seconds in + But the stall is uneven - affects some but not all visuals, or + sometimes visuals but not music, etc. It's like the event loop is + running but the front buffer is not flipping in. + + The stalls almost disappear when connecting with desktop Safari + remote debugging, which... is confusing. +*** TODO Choppy / staticy audio when backgrounding + There's probably no way to avoid this, other than trying to cut +*** TODO Noise shader is way too expensive + Need some way to establish platform performance capabilities and + scale down effects when performance is bad. And, without any kind + of user configuration. +*** TODO Audio gets desynchronized + Not worth looking into until the general stalls are fixed, + since they might be causing it.