X-Git-Url: https://git.yukkurigames.com/?p=pwl6.git;a=blobdiff_plain;f=BUGS.org;h=1d11cc72b53176207844e50552e7070002395eab;hp=95be2a42b3e09693713c5b2717f0c723382abb9b;hb=f14f9d95c686e98f91a1c5c41a37490e52fb266b;hpb=4acf66ea4fe8765022ca84cc9ed68ad6ee7c6403 diff --git a/BUGS.org b/BUGS.org index 95be2a4..1d11cc7 100644 --- a/BUGS.org +++ b/BUGS.org @@ -1,3 +1,58 @@ -* TODO Close buttons should be position:fixed -* TODO Detect WebGL failure on Windows and offer DX redistributable -* TODO Fix version number in OS X About dialog +* Next Version +** Remove CSS pixel ratio > 1 support in Safari + Mac OS X Safari has scaling bugs, and iOS Safari has lower + performance. +** Use standard Unicode codepoints for icon fonts + This is done via the [[https://korewanetadesu.com/pages/fontstandard.html][Font Standard]] icon font. +** Work around incorrect Safari JIT generation. + Some details of the symptoms / likely-but-unproven cause at + https://korewanetadesu.com/safari-jit-bug.html. + +* v1.2 +** DONE Override the GPU blacklist on GNU/Linux + This is a security measure Chromium enables for normal web + browsing, but it's not needed for a local application. +** DONE Better error reporting + Error reporting now includes links to the [[https://yukkurigames.com/support.html][Yukkuri Games support + page]] and our email address, and a way to open the [[chrome://gpu]] + information pane. + + +* v1.1 +** DONE Upgrade node-webkit wrapper to 0.10.4 + This moves the Windows version of Chromium several steps forward, + and fixes the stall that prevented the 0.10.x series from working + properly on Windows before. +** DONE Close buttons don't scroll off the top of the dialog + Actually, they still do in most browsers, but as position: sticky + support rolls out, they will work correctly. +** DONE Include DLLs necessary for broader Windows support +** DONE Fix version number in OS X About dialog + + +* Open Issues +** TODO Safari handles WebGL device pixel scaling incorrectly + Given a device pixel ratio of 2, Safari will scale the backbuffer + incorrectly when rendering it (seems like it scales it down using + bilinear interpolation, then back up with the same) resulting in + something that looks worse than leaving the DPR set to 1. + + This is not a real concern until we're ready to deploy a mobile web + version for iOS 8. +** TODO iOS 8 iPad 3 [0/3] +*** TODO Stalls a few seconds in + But the stall is uneven - affects some but not all visuals, or + sometimes visuals but not music, etc. It's like the event loop is + running but the front buffer is not flipping in. + + The stalls almost disappear when connecting with desktop Safari + remote debugging, which... is confusing. +*** TODO Choppy / staticy audio when backgrounding + There's probably no way to avoid this, other than trying to cut +*** TODO Noise shader is way too expensive + Need some way to establish platform performance capabilities and + scale down effects when performance is bad. And, without any kind + of user configuration. +*** TODO Audio gets desynchronized + Not worth looking into until the general stalls are fixed, + since they might be causing it.