1d64e98d193c170d56a0f84c73f05dac5dfcb003
[pwl6.git] / src / yuu / core.js
1 /* Copyright 2014 Yukkuri Games
2 Licensed under the terms of the GNU GPL v2 or later
3 @license http://www.gnu.org/licenses/gpl-2.0.html
4 @source: http://yukkurigames.com/yuu/
5 */
6
7 (function (yuu) {
8 "use strict";
9
10 yuu.isSafari = function (ua) {
11 return /^((?!chrome).)*safari/i.test(ua || navigator.userAgent)
12 || navigator.standalone;
13 };
14
15 yuu.require = function (m) {
16 try { return require(m); }
17 catch (exc) { return null; }
18 };
19
20 if (!Math.sign)
21 require("./pre");
22
23 var yT = this.yT || require("./yT");
24 var yf = this.yf || require("./yf");
25 var gui = yuu.require("nw.gui");
26 var fs = yuu.require("fs");
27 var stringLerp = this.stringLerp || yuu.require("string-lerp");
28
29 var initHooks = [];
30 var initOptions = null;
31
32 if (typeof document !== "undefined") {
33 var scripts = document.getElementsByTagName('script');
34 var path = yf.last(scripts).src.split('?')[0];
35 yuu.PATH = path.split('/').slice(0, -1).join('/') + '/';
36 } else {
37 yuu.PATH = "file://" + escape(module.__dirname) + "/";
38 }
39
40 yuu.registerInitHook = initHooks.push.bind(initHooks);
41 /** Register a hook to be called during Yuu initialization
42
43 Hooks are called in registration order with the module and
44 the options dictionary passed to the init method. (This is
45 also set to the module.)
46 */
47
48 function showError (exc, kind) {
49 var prefix = "yuu-" + (kind || "") + "error";
50 yuu.logError(exc);
51 var dialog = document.getElementById(prefix);
52 var errorMessage = document.getElementById(prefix + "-message");
53 if (errorMessage)
54 errorMessage.textContent = exc.message;
55 var errorStack = document.getElementById(prefix + "-stack");
56 if (errorStack)
57 errorStack.textContent = exc.message + "\n\n" + exc.stack;
58 return dialog;
59 }
60 yuu.showError = showError;
61
62 function fatalError (exc) {
63 var dialog = showError(exc, "fatal-");
64 if (dialog)
65 dialog.style.display = "block";
66 if (gui) {
67 gui.Window.get().show();
68 gui.Window.get().focus();
69 }
70 throw exc;
71 }
72
73 yuu.init = function (options) {
74 /** Initialize Yuu and call all registered hooks
75 */
76
77 document.body.className += (navigator.standalone || gui)
78 ? " standalone" : " browser";
79
80 if (gui) {
81 var win = gui.Window.get();
82 var nativeMenuBar = new gui.Menu({ type: "menubar" });
83 if (nativeMenuBar.createMacBuiltin) {
84 nativeMenuBar.createMacBuiltin(
85 document.title, { hideEdit: true });
86 win.menu = nativeMenuBar;
87 }
88 var wkdoc = document;
89 win.on("minimize", function () {
90 var ev = new Event("visibilitychange");
91 wkdoc.hidden = true;
92 wkdoc.dispatchEvent(ev);
93 });
94 win.on("restore", function () {
95 var ev = new Event("visibilitychange");
96 wkdoc.hidden = false;
97 wkdoc.dispatchEvent(ev);
98 });
99 win.on('new-win-policy', function (frame, url, policy) {
100 if (url.startsWith('chrome')) {
101 policy.forceNewPopup();
102 } else {
103 policy.ignore();
104 gui.Shell.openExternal(url);
105 }
106 });
107 }
108
109 return new Promise(function (resolve) {
110 // TODO: Some kind of loading progress bar.
111 initOptions = options || {};
112 yuu.log("messages", "Initializing Yuu engine.");
113 var promises = [];
114 // initHooks can be pushed to while iterating, so iterate
115 // by index, not a foreach loop.
116 for (var i = 0; i < initHooks.length; ++i)
117 promises.push(initHooks[i].call(yuu, initOptions));
118 initHooks = null; // Bust future registerInitHook calls.
119 yuu.log("messages", "Initialization hooks complete.");
120 if (gui) {
121 gui.Window.get().show();
122 gui.Window.get().focus();
123 }
124 resolve(Promise.all(yf.filter(null, promises)));
125 }).then(function () {
126 yuu.log("messages", "Loading complete.");
127 }).catch(fatalError);
128 };
129
130 yuu.log = yf.argv(function (category, args) {
131 /** Log a message to the console.
132
133 This supports simple filtering by setting e.g.
134 `yuu.log.errors = true` to log anything with the
135 `"errors"` category.
136 */
137 if (!category || this.log[category]) {
138 switch (category) {
139 case "errors": return console.error.apply(console, args);
140 case "warnings": return console.warn.apply(console, args);
141 default: return console.log.apply(console, args);
142 }
143 }
144 });
145
146 yuu.log.errors = true;
147 yuu.log.warnings = true;
148 yuu.log.messages = true;
149
150 yuu.logError = function (e) {
151 yuu.log("errors", e.message || "unknown error", e);
152 };
153
154 yuu.GET = function (url, params) {
155 /** Promise the HTTP GET the contents of a URL. */
156 return new Promise(function (resolve, reject) {
157 var req = new XMLHttpRequest();
158 req.open("GET", url, true);
159 for (var k in params)
160 req[k] = params[k];
161 req.onload = function () {
162 var status = this.status;
163 // status === 0 is given by node-webkit for success.
164 if ((status >= 200 && status < 300) || status === 0)
165 resolve(this.response);
166 else
167 reject(new Error(
168 url + ": " + status + ": " + this.statusText));
169 };
170 req.onabort = function () { reject(new Error("aborted")); };
171 req.onerror = function () { reject(new Error("network error")); };
172 req.ontimeout = function () { reject(new Error("timed out")); };
173 req.send(null);
174 });
175 };
176
177 yuu.Image = function (src) {
178 /** Promises a DOM Image. */
179 return new Promise(function (resolve, reject) {
180 var img = new Image();
181 img.onload = function () {
182 resolve(img);
183 };
184 img.onerror = function () {
185 var msg = "Unable to load " + img.src;
186 yuu.log("errors", msg);
187 reject(new Error(msg));
188 };
189 img.src = src;
190 });
191 };
192
193 /** Command parsing and execution
194
195 The command API serves several roles. It is a way to enable or
196 disable different game logic within different scenes; capture
197 and replay or automate game events; loosely or late-bind game
198 modules; customize input mappings; and a debugging tool to
199 help inspect or modify the state of a running program.
200
201 A command is a string of a command name followed by arguments
202 separated by whitespace. It's similar to a fully bound
203 closure. It is less flexible but easier to inspect, store,
204 replay, and pass around.
205
206 Command names are mapped to functions, grouped into sets, and
207 the sets pushed onto a stack. They are executed by passing the
208 command string to the execute function which walks the stack
209 looking for the matching command.
210
211 If the command string is prefaced with + or -, true or false
212 are appended to the argument list. e.g. `+command` is
213 equivalent to `command true` and `-command 1 b` is equivalent
214 to `command 1 b false`. By convention, commands of those forms
215 return their internal state when called with neither true or
216 false. This is useful for another special prefix, ++. When
217 called as `++command`, it is executed with no arguments, the
218 result inverted (with !), and then called again passing that
219 inverted value as the last argument.
220 */
221
222 function isCommand (f) {
223 return yf.isFunction(f) && f._isCommandFunction;
224 }
225
226 function cmdbind () {
227 // Commands are practically a subtype of functions. Binding
228 // them (which happens often, e.g. when Scenes register
229 // commands) should also return a command.
230 var f = Function.prototype.bind.apply(this, arguments);
231 // usage is still valid iff no new arguments were given.
232 return cmd(f, arguments.length <= 1 && this.usage, this.description);
233 }
234
235 var cmd = yuu.cmd = yf.argcd(
236 /** Decorate a function for command execution
237
238 Command functions need some special attributes to work
239 correctly. This decorator makes sure they have them.
240 */
241 function (f) { return yuu.cmd(f, null, null); },
242 function (f, description) { return yuu.cmd(f, null, description); },
243 function (f, usage, description) {
244 f._isCommandFunction = true;
245 f.usage = usage || " <value>".repeat(f.length).substring(1);
246 f.description = description || "no description provided";
247 f.bind = cmdbind;
248 return f;
249 }
250 );
251
252 yuu.propcmd = function (o, prop, desc, valspec) {
253 /** Generate a command function that controls a property
254
255 A common pattern for command functions is to simply get or
256 set a single object property. This wrapper will generate a
257 correct function to do that.
258 */
259 valspec = valspec || typeof o[prop];
260 desc = desc || "Retrieve or modify the value of " + prop;
261 return cmd(function () {
262 if (arguments.length)
263 o[prop] = arguments[0];
264 return o[prop];
265 }, "<" + valspec + "?>", desc);
266 };
267
268 var QUOTED_SPLIT = /[^"\s]+|"(?:\\"|[^"])+"/g;
269 var COMMAND_SPLIT = /\s+(&&|\|\||;)\s+/g;
270
271 function parseParam (param) {
272 if (yf.head(param) === "{" && yf.last(param) === "}")
273 return resolvePropertyPath(
274 this, param.substr(1, param.length - 2));
275 try { return JSON.parse(param); }
276 catch (exc) { return param; }
277 }
278
279 function parseCommand (cmdstring, ctx) {
280 /** Parse a command string into an invocation object.
281
282 The command string has a form like `+quux 1 2 3` or
283 `foobar "hello world"`.
284
285 Multiple commands can be joined in one string with &&, ||,
286 or ;. To use these characters literally as a command
287 argument place them in quotes.
288
289 Arguments wrapped in {}s are interpreted as property paths
290 for the provided context object. `{x[0].y}` will resolve
291 `ctx.x[0].y` and put that into the arguments array. To
292 avoid this behavior and get a literal string bounded by
293 {}, JSON-encode the string beforehand (e.g. `"{x[0].y}"`).
294
295 The returned array contains objects with three properties:
296 `name` - the command name to execute
297 `args` - an array of objects to pass as arguments
298 `toggle` - if the command value should be toggled ('++')
299 and pushed into args
300 `cond` - "&&", "||", or ";", indicating what kind of
301 conditional should be applied.
302 */
303
304 var invs = [];
305 var conds = cmdstring.split(COMMAND_SPLIT);
306 for (var i = -1; i < conds.length; i += 2) {
307 var args = conds[i + 1].match(QUOTED_SPLIT).map(parseParam, ctx);
308 var name = args.shift();
309 var toggle = false;
310 if (name[0] === "+" && name[1] === "+") {
311 name = name.substring(2);
312 toggle = true;
313 } else if (name[0] === "+") {
314 name = name.substring(1);
315 args.push(true);
316 } else if (name[0] === "-") {
317 name = name.substring(1);
318 args.push(false);
319 }
320 invs.push({ name: name, args: args, toggle: toggle,
321 cond: conds[i] || ";"});
322 }
323 return invs;
324 }
325
326 yuu.CommandStack = yT({
327 constructor: function () {
328 /** A stack of command sets for command lookup and execution */
329 this._cmdsets = yf.slice(arguments);
330 },
331
332 push: function (cmdset) {
333 /** Add a command set to the lookup stack. */
334 this._cmdsets = this._cmdsets.concat(cmdset);
335 },
336
337 remove: function (cmdset) {
338 /** Remove a command set from the lookup stack. */
339 this._cmdsets = yf.without(this._cmdsets, cmdset);
340 },
341
342 insertBefore: function (cmdset, before) {
343 this._cmdsets = yf.insertBefore(
344 this._cmdsets.slice(), cmdset, before);
345 },
346
347 execute: function (cmdstring, ctx) {
348 /* Execute a command given a command string.
349
350 The command stack is searched top-down for the first
351 command with a matching name, and it is invoked. No
352 other commands are called.
353
354 A command set may also provide a special function named
355 `$`. If no matching command name is found, this
356 function is called with the raw invocation object (the
357 result of yuu.parseCommand) and may return true to stop
358 processing as if the command had been found.
359 */
360 var invs = parseCommand(cmdstring, ctx);
361 var cond;
362 var res;
363 yf.each.call(this, function (inv) {
364 if ((inv.cond === "&&" && !cond) || (inv.cond === "||" && cond))
365 return;
366 if (!yf.eachrUntil(function (cmdset) {
367 var cmd = cmdset[inv.name];
368 if (cmd) {
369 if (inv.toggle)
370 inv.args.push(!cmd.apply(null, inv.args));
371 yuu.log("commands", "Executing:", inv.name,
372 inv.args.map(JSON.stringify).join(" "));
373 res = cmd.apply(null, inv.args);
374 cond = res === undefined ? cond : !!res;
375 yuu.log("commands", "Result:", JSON.stringify(res));
376 return true;
377 }
378 return cmdset.$ && cmdset.$(inv);
379 }, this._cmdsets))
380 yuu.log("errors", "Unknown command", inv.name);
381 }, invs);
382 return res;
383 }
384 });
385
386 yuu.extractCommands = function (object) {
387 var commands = {};
388 yf.each(function (prop) {
389 // Check the descriptor before checking the value, because
390 // checking the value of accessors (which should never be
391 // stable commands) is generally a bad idea during
392 // constructors, and command sets are often filled in during
393 // constructors.
394 if (yT.isDataDescriptor(yT.getPropertyDescriptor(object, prop))
395 && isCommand(object[prop]))
396 commands[prop] = object[prop].bind(object);
397 }, yf.allKeys(object));
398 return commands;
399 };
400
401 yuu.commandStack = new yuu.CommandStack(yuu.defaultCommands = {
402 /** The default command stack and set. */
403 cmds: yuu.cmd(function (term) {
404 term = term || "";
405 var cmds = [];
406 yuu.commandStack._cmdsets.forEach(function (cmdset) {
407 for (var cmdname in cmdset) {
408 if (cmdname.indexOf(term) >= 0) {
409 var cmd = cmdset[cmdname];
410 var msg;
411 if (cmd.usage)
412 msg = [cmdname, cmd.usage, "--", cmd.description];
413 else
414 msg = [cmdname, "--", cmd.description];
415 cmds.push(msg.join(" "));
416 }
417 }
418 });
419 yuu.log("messages", cmds.join("\n"));
420 }, "<term?>", "display available commands (matching the term)"),
421
422 echo: yuu.cmd(function () {
423 yuu.log("messages", arguments);
424 }, "...", "echo arguments to the console"),
425
426 log: yuu.cmd(function (name, state) {
427 if (state !== undefined)
428 yuu.log[name] = !!state;
429 return yuu.log[name];
430 }, "<category> <boolean?>", "enable/disable a logging category")
431
432 });
433
434 yuu.defaultCommands.showDevTools = yuu.cmd(function () {
435 if (gui)
436 gui.Window.get().showDevTools();
437 }, "show developer tools");
438
439 yuu.anchorPoint = function (anchor, x0, y0, x1, y1) {
440 /** Calculate the anchor point for a box given extents and anchor mode
441
442 This function is the inverse of yuu.bottomLeft.
443 */
444 switch (anchor) {
445 case "center": return [(x0 + x1) / 2, (y0 + y1) / 2];
446 case "top": return [(x0 + x1) / 2, y1];
447 case "bottom": return [(x0 + x1) / 2, y0];
448 case "left": return [x0, (y0 + y1) / 2];
449 case "right": return [x1, (y0 + y1) / 2];
450
451 case "topleft": return [x0, y1];
452 case "topright": return [x1, y1];
453 case "bottomleft": return [x0, y0];
454 case "bottomright": return [x0, y0];
455 default: return [anchor[0], anchor[1]];
456 }
457 };
458
459 yuu.bottomLeft = function (anchor, x, y, w, h) {
460 /** Calculate the bottom-left for a box given size and anchor mode
461
462 This function is the inverse of yuu.anchorPoint.
463 */
464 switch (anchor) {
465 case "center": return [x - w / 2, y - h / 2];
466 case "top": return [x - w / 2, y - h];
467 case "bottom": return [x - w / 2, y];
468 case "left": return [x, y - h / 2];
469 case "right": return [x - w, y - h / 2];
470
471 case "topleft": return [x, y - h];
472 case "topright": return [x - w, y - h];
473 case "bottomleft": return [x, y];
474 case "bottomright": return [x - w, y];
475 default: return [anchor[0], anchor[1]];
476 }
477 };
478
479 yuu.lerp = function (a, b, p) {
480 return (a !== null && a !== undefined && a.lerp)
481 ? a.lerp(b, p) : (b !== null && b !== undefined && b.lerp)
482 ? b.lerp(a, 1 - p) : p < 0.5 ? a : b;
483 };
484
485 yuu.bilerp = function (x0y0, x1y0, x0y1, x1y1, px, py) {
486 /** Bilinearly interpolate between four values in two dimensions */
487 return yuu.lerp(yuu.lerp(x0y0, x1y0, px), yuu.lerp(x0y1, x1y1, px), py);
488 };
489
490 function resolvePropertyPath (object, path) {
491 /** Look up a full property path
492
493 If a null is encountered in the path, this function returns
494 null. If undefined is encountered or a property is missing, it
495 returns undefined.
496 */
497 var parts = path.replace(/\[(\w+)\]/g, '.$1').split('.');
498 for (var i = 0;
499 i < parts.length && object !== undefined && object !== null;
500 ++i) {
501 object = object[parts[i]];
502 }
503 return object;
504 }
505
506 yuu.Random = yT({
507 /** Somewhat like Python's random.Random.
508
509 Passed a function that returns a uniform random variable in
510 [0, 1) it can do other useful randomization algorithms.
511
512 Its methods are implemented straightforwardly rather than
513 rigorously - this means they may not behave correctly in
514 common edge cases like precision loss.
515 */
516 constructor: function (generator) {
517 this.random = generator || Math.random;
518 this._spareGauss = null;
519 },
520
521 choice: function (seq) {
522 /** Return a random element from the provided array. */
523 return seq[this.randrange(0, seq.length)];
524 },
525
526 randrange: yf.argcd(
527 function (a) {
528 /** Return a uniform random integer in [0, a). */
529 return (this.random() * a) | 0;
530 },
531
532 function (a, b) {
533 /** Return a uniform random integer in [a, b). */
534 a = a | 0;
535 b = b | 0;
536 return a + ((this.random() * (b - a)) | 0);
537 },
538
539 function (a, b, step) {
540 /** Return a uniform random number in [a, b).
541
542 The number is constrained to values of a + i * step
543 where i is a non-negative integer.
544 */
545 var i = Math.ceil((b - a) / step);
546 return a + this.randrange(i) * step;
547 }
548 ),
549
550 uniform: yf.argcd(
551 function (a) {
552 /** Return a uniform random variable in [0, a). */
553 return a * this.random();
554 },
555 function (a, b) {
556 /** Return a uniform random variable in [a, b). */
557 return a + (b - a) * this.random();
558 }
559 ),
560
561 gauss: function (mean, sigma) {
562 var u = this._spareGauss, v, s;
563 this._spareGauss = null;
564
565 if (u === null) {
566 do {
567 u = this.uniform(-1, 1);
568 v = this.uniform(-1, 1);
569 s = u * u + v * v;
570 } while (s >= 1.0 || s === 0.0);
571 var t = Math.sqrt(-2.0 * Math.log(s) / s);
572 this._spareGauss = v * t;
573 u *= t;
574 }
575 return mean + sigma * u;
576 },
577
578 randbool: yf.argcd(
579 /** Return true the given percent of the time (default 50%). */
580 function () { return this.random() < 0.5; },
581 function (a) { return this.random() < a; }
582 ),
583
584 randsign: function (v) {
585 return this.randbool() ? v : -v;
586 },
587
588 shuffle: function (seq) {
589 for (var i = seq.length - 1; i > 0; --i) {
590 var index = this.randrange(i + 1);
591 var temp = seq[i];
592 seq[i] = seq[index];
593 seq[index] = temp;
594 }
595 return seq;
596 },
597
598 discard: function (z) {
599 z = z | 0;
600 while (z-- > 0)
601 this.random();
602 }
603 });
604
605 yuu.createLCG = yf.argcd(
606 /** Linear congruential random generator
607
608 This returns a function that generates numbers [0, 1) as
609 with Math.random. You can also read or assign the `state`
610 attribute to set the internal state.
611 */
612 function () { return yuu.createLCG(Math.random() * 2147483647); },
613 function (seed) {
614 var state = seed | 0;
615 return function generator () {
616 state = (state * 1664525 + 1013904223) % 4294967296;
617 return state / 4294967296;
618 };
619 }
620 );
621
622 yuu.random = new yuu.Random();
623
624 function defaultKey (args) {
625 // Cache things that can be constructed with one string.
626 return args.length === 1 && yf.isString(args[0]) ? args[0] : null;
627 }
628
629 yuu.Caching = function (Type, cacheKey) {
630 function ctor () {
631 var k = ctor._cacheKey(arguments);
632 var o = k && ctor._cache[k];
633 if (!o)
634 o = ctor._cache[k] = yf.construct(ctor.Uncached, arguments);
635 return o;
636 }
637 ctor._cacheKey = cacheKey || defaultKey;
638 ctor._cache = {};
639 ctor.Uncached = Type;
640 return ctor;
641 };
642
643 yuu.transpose2d = function (a) {
644 for (var x = 0; x < a.length; ++x) {
645 for (var y = 0; y < x; ++y) {
646 var t = a[x][y];
647 a[x][y] = a[y][x];
648 a[y][x] = t;
649 }
650 }
651 };
652
653 yuu.normalizeRadians = function (theta) {
654 var PI = Math.PI;
655 return (theta + 3 * PI) % (2 * PI) - PI;
656 };
657
658 yuu.radians = function (v) {
659 return v * (Math.PI / 180.0);
660 };
661
662 yuu.degrees = function (v) {
663 return v * (180.0 / Math.PI);
664 };
665
666 var SHORT = /(\/|^)@(.+)$/;
667 yuu.resourcePath = function (path, category, ext) {
668 var match;
669 if ((match = path.match(SHORT))) {
670 path = path.replace(/^yuu\/@/, yuu.PATH + "@")
671 .replace(SHORT, "$1data/" + category + "/$2");
672 if (match[2].indexOf(".") === -1)
673 path += "." + ext;
674 }
675 return path;
676 };
677
678 yuu.ready = function (resources, result) {
679 return Promise.all(yf.filter(null, yf.pluck("ready", resources)))
680 .then(yf.K(result));
681 };
682
683 yuu.openURL = function (url) {
684 if (gui && gui.Shell)
685 gui.Shell.openExternal(url);
686 else
687 window.open(url);
688 };
689
690 function crossPlatformFilename (basename) {
691 return basename
692 // Replace D/M/Y with D-M-Y, and H:M:S with H.M.S.
693 .replace(/\//g, "-").replace(/:/g, ".")
694 // Replace all other problematic characters with _.
695 .replace(/["<>*?|\\]/g, "_");
696 }
697
698 yuu.downloadURL = function (url, suggestedName) {
699 var regex = /^data:[^;+]+;base64,(.*)$/;
700 var matches = url.match(regex);
701 suggestedName = crossPlatformFilename(suggestedName);
702 if (matches && fs) {
703 var data = matches[1];
704 var buffer = new Buffer(data, 'base64');
705 var HOME = process.env.HOME
706 || process.env.HOMEPATH
707 || process.env.USERPROFILE;
708 var filename = HOME + "/" + suggestedName;
709 console.log("Saving to", filename);
710 fs.writeFileSync(filename, buffer);
711 } else {
712 var link = document.createElement('a');
713 link.style.display = "none";
714 link.href = url;
715 link.download = suggestedName;
716 // Firefox (as of 28) won't download from a link not rooted in
717 // the document; so, root it and then remove it when done.
718 document.body.appendChild(link);
719 link.click();
720 document.body.removeChild(link);
721 }
722 };
723
724 yuu.AABB = yT({
725 constructor: yf.argcd(
726 function () { this.constructor(0, 0, 0, 0); },
727 function (w, h) { this.constructor(0, 0, w, h); },
728 function (x0, y0, x1, y1) {
729 this.x0 = x0;
730 this.y0 = y0;
731 this.x1 = x1;
732 this.y1 = y1;
733 }
734 ),
735
736 w: {
737 get: function () { return this.x1 - this.x0; },
738 set: function (w) { this.x1 = this.x0 + w; }
739 },
740
741 h: {
742 get: function () { return this.y1 - this.y0; },
743 set: function (h) { this.y1 = this.y0 + h; }
744 },
745
746 size: { swizzle: "wh" },
747
748 contains: yf.argcd(
749 function (p) { return this.contains(p.x, p.y); },
750 function (x, y) {
751 return x >= this.x0 && x < this.x1
752 && y >= this.y0 && y < this.y1;
753 }
754 ),
755
756 matchAspectRatio: function (outer) {
757 var matched = new this.constructor(
758 this.x0, this.y0, this.x1, this.y1);
759 var aRatio = matched.w / matched.h;
760 var bRatio = outer.w / outer.h;
761 if (aRatio > bRatio) {
762 // too wide, must be taller
763 var h = matched.w / bRatio;
764 var dh = h - matched.h;
765 matched.y0 -= dh / 2;
766 matched.y1 += dh / 2;
767 } else {
768 // too tall, must be wider
769 var w = matched.h * bRatio;
770 var dw = w - matched.w;
771 matched.x0 -= dw / 2;
772 matched.x1 += dw / 2;
773 }
774 return matched;
775 },
776
777 alignedInside: function (outer, alignment) {
778 var x0, y0;
779 switch (alignment) {
780 case "bottomleft":
781 x0 = outer.x0;
782 y0 = outer.y0;
783 break;
784 case "bottom":
785 x0 = outer.x0 + (outer.w - this.w) / 2;
786 y0 = outer.y0;
787 break;
788 case "bottomright":
789 x0 = outer.x0 - this.w;
790 y0 = outer.y0;
791 break;
792 case "left":
793 x0 = outer.x0;
794 y0 = outer.x0 + (outer.h - this.h) / 2;
795 break;
796 case "center":
797 x0 = outer.x0 + (outer.w - this.w) / 2;
798 y0 = outer.x0 + (outer.h - this.h) / 2;
799 break;
800 case "right":
801 x0 = outer.x1 - this.w;
802 y0 = outer.x0 + (outer.h - this.h) / 2;
803 break;
804 case "topleft":
805 x0 = outer.x0;
806 y0 = outer.y1 - this.h;
807 break;
808 case "top":
809 x0 = outer.x0 + (outer.w - this.w) / 2;
810 y0 = outer.y1 - this.h;
811 break;
812 case "topright":
813 x0 = outer.x1 - this.w;
814 y0 = outer.y1 - this.h;
815 break;
816 }
817 return new this.constructor(x0, y0, x0 + this.w, y0 + this.h);
818 }
819 });
820
821 function splitPathExtension (path) {
822 var dot = path.lastIndexOf(".");
823 if (dot <= 0) return [path, ""];
824
825 var dir = path.lastIndexOf("/");
826 if (dot < dir) return [path, ""];
827
828 return [path.substring(0, dot), path.substring(dot)];
829 }
830 yuu.splitPathExtension = splitPathExtension;
831
832 if (stringLerp) {
833 yT.defineProperty(String.prototype, "lerp", function (b, p) {
834 b = b.toString();
835 // Never numericLerp - if that's desired force Numbers.
836 // Be more conservative than stringLerp since this runs
837 // often and the diff can't be easily hoisted.
838 return this.length * b.length > 256
839 ? stringLerp.fastLerp(this, b, p)
840 : stringLerp.diffLerp(this, b, p);
841 });
842 }
843
844 yT.defineProperties(Number.prototype, {
845 lerp: function (b, p) { return this + (b - this) * p; }
846 });
847
848 yT.defineProperties(Array.prototype, {
849 lerp: function (b, p) {
850 var length = Math.round(this.length.lerp(b.length, p));
851 var c = new this.constructor(length);
852 for (var i = 0; i < length; ++i) {
853 if (i >= this.length)
854 c[i] = b[i];
855 else if (i >= b.length)
856 c[i] = this[i];
857 else
858 c[i] = this[i].lerp(b[i], p);
859 }
860 return c;
861 }
862 });
863
864 /** Typed array extensions
865
866 https://www.khronos.org/registry/typedarray/specs/1.0/
867 BUT: Read on for fun times in browser land~
868
869 Ideally we could just set these once on ArrayBufferView, but
870 the typed array specification doesn't require that such a
871 constructor actually exist. And in Firefox (18), it doesn't.
872
873 More infurating, in Safari (7.0.3) Int8Array etc. are not
874 functions so this needs to be added to the prototype
875 directly. This is a violation of the specification which
876 requires such constructors, and ECMA which requires
877 constructors be functions, and common decency.
878 */
879
880 [ Float32Array, Float64Array, Int8Array, Uint8Array,
881 Int16Array, Uint16Array, Int32Array, Uint32Array
882 ].forEach(function (A) {
883 yT.defineProperties(A.prototype, {
884 slice: yf.argcd(
885 /** Like Array's slice, but for typed arrays */
886 function () { return new this.constructor(this); },
887 function (begin) {
888 return new this.constructor(this.subarray(begin));
889 },
890 function (begin, end) {
891 return new this.constructor(this.subarray(begin, end));
892 }
893 ),
894
895 fill: Array.prototype.fill,
896 reverse: Array.prototype.reverse,
897
898 lerp: function (b, p) {
899 if (p === 0)
900 return this.slice();
901 else if (p === 1)
902 return b.slice();
903 var c = new this.constructor(this.length);
904 for (var i = 0; i < this.length; ++i)
905 c[i] = this[i] + (b[i] - this[i]) * p;
906 return c;
907 }
908 });
909 });
910
911 }).call(typeof exports === "undefined" ? this : exports,
912 typeof exports === "undefined" ? (this.yuu = {}) : exports);