Mobile Safari has a different user agent when standalone.
[pwl6.git] / BUGS.org
1 * Next Version
2 ** Remove CSS pixel ratio > 1 support in Safari
3 Mac OS X Safari has scaling bugs, and iOS Safari has lower
4 performance.
5
6
7 * v1.2
8 ** DONE Override the GPU blacklist on GNU/Linux
9 This is a security measure Chromium enables for normal web
10 browsing, but it's not needed for a local application.
11 ** DONE Better error reporting
12 Error reporting now includes links to the [[https://yukkurigames.com/support.html][Yukkuri Games support
13 page]] and our email address, and a way to open the [[chrome://gpu]]
14 information pane.
15
16
17 * v1.1
18 ** DONE Upgrade node-webkit wrapper to 0.10.4
19 This moves the Windows version of Chromium several steps forward,
20 and fixes the stall that prevented the 0.10.x series from working
21 properly on Windows before.
22 ** DONE Close buttons don't scroll off the top of the dialog
23 Actually, they still do in most browsers, but as position: sticky
24 support rolls out, they will work correctly.
25 ** DONE Include DLLs necessary for broader Windows support
26 ** DONE Fix version number in OS X About dialog
27
28
29 * Open Issues
30 ** TODO Safari handles WebGL device pixel scaling incorrectly
31 Given a device pixel ratio of 2, Safari will scale the backbuffer
32 incorrectly when rendering it (seems like it scales it down using
33 bilinear interpolation, then back up with the same) resulting in
34 something that looks worse than leaving the DPR set to 1.
35
36 This is not a real concern until we're ready to deploy a mobile web
37 version for iOS 8.
38 ** TODO iOS 8 iPad 3 [0/3]
39 *** TODO Stalls a few seconds in
40 But the stall is uneven - affects some but not all visuals, or
41 sometimes visuals but not music, etc. It's like the event loop is
42 running but the front buffer is not flipping in.
43
44 The stalls almost disappear when connecting with desktop Safari
45 remote debugging, which... is confusing.
46 *** TODO Choppy / staticy audio when backgrounding
47 There's probably no way to avoid this, other than trying to cut
48 *** TODO Noise shader is way too expensive
49 Need some way to establish platform performance capabilities and
50 scale down effects when performance is bad. And, without any kind
51 of user configuration.
52 *** TODO Audio gets desynchronized
53 Not worth looking into until the general stalls are fixed,
54 since they might be causing it.