1d11cc72b53176207844e50552e7070002395eab
[pwl6.git] / BUGS.org
1 * Next Version
2 ** Remove CSS pixel ratio > 1 support in Safari
3 Mac OS X Safari has scaling bugs, and iOS Safari has lower
4 performance.
5 ** Use standard Unicode codepoints for icon fonts
6 This is done via the [[https://korewanetadesu.com/pages/fontstandard.html][Font Standard]] icon font.
7 ** Work around incorrect Safari JIT generation.
8 Some details of the symptoms / likely-but-unproven cause at
9 https://korewanetadesu.com/safari-jit-bug.html.
10
11 * v1.2
12 ** DONE Override the GPU blacklist on GNU/Linux
13 This is a security measure Chromium enables for normal web
14 browsing, but it's not needed for a local application.
15 ** DONE Better error reporting
16 Error reporting now includes links to the [[https://yukkurigames.com/support.html][Yukkuri Games support
17 page]] and our email address, and a way to open the [[chrome://gpu]]
18 information pane.
19
20
21 * v1.1
22 ** DONE Upgrade node-webkit wrapper to 0.10.4
23 This moves the Windows version of Chromium several steps forward,
24 and fixes the stall that prevented the 0.10.x series from working
25 properly on Windows before.
26 ** DONE Close buttons don't scroll off the top of the dialog
27 Actually, they still do in most browsers, but as position: sticky
28 support rolls out, they will work correctly.
29 ** DONE Include DLLs necessary for broader Windows support
30 ** DONE Fix version number in OS X About dialog
31
32
33 * Open Issues
34 ** TODO Safari handles WebGL device pixel scaling incorrectly
35 Given a device pixel ratio of 2, Safari will scale the backbuffer
36 incorrectly when rendering it (seems like it scales it down using
37 bilinear interpolation, then back up with the same) resulting in
38 something that looks worse than leaving the DPR set to 1.
39
40 This is not a real concern until we're ready to deploy a mobile web
41 version for iOS 8.
42 ** TODO iOS 8 iPad 3 [0/3]
43 *** TODO Stalls a few seconds in
44 But the stall is uneven - affects some but not all visuals, or
45 sometimes visuals but not music, etc. It's like the event loop is
46 running but the front buffer is not flipping in.
47
48 The stalls almost disappear when connecting with desktop Safari
49 remote debugging, which... is confusing.
50 *** TODO Choppy / staticy audio when backgrounding
51 There's probably no way to avoid this, other than trying to cut
52 *** TODO Noise shader is way too expensive
53 Need some way to establish platform performance capabilities and
54 scale down effects when performance is bad. And, without any kind
55 of user configuration.
56 *** TODO Audio gets desynchronized
57 Not worth looking into until the general stalls are fixed,
58 since they might be causing it.