Canon Variants
+Advanced Solitaire
+-
+
- + At the beginning of the game, if the adventuring party + consists of three or more adventurers, the dungeon begins with + 1 Fear token. + +
- + When a quest is used for the first time, the dungeon gains 1 + Fear token. + +
- + Each 12 dungeon cards defeated, the dungeon gains 1 Fear + token. + +
Suggested Rules
Tactical Retreat
@@ -53,17 +69,6 @@ This helps prevent "lock-out" situations while still imposing a penalty if the player finds themselves in one.
-Facing Fears
-- In the solitaire game, when a Fierce - monster is defeated, the dungeon loses one Fear token. However, - the Fate Chart continues advancing normally. -
-- This keeps abilities that depend on the ratio of the two, like - Supremacy, more relevant - in solitaire play. -
Nem Akh
Change Nem Akh's skill to: @@ -126,8 +131,8 @@ including kept revealed cards.
@@ -193,10 +198,13 @@
- - for three Fear tokens the dungeon master may reveal a final - monster, enabling its effect. Otherwise, a final monster is - revealed when the adventurers empty a deck that reaches - it. + the dungeon master has two Construction phases, one for the + top row and one for the bottom row. + +
- + effects that reshuffle or move dungeon cards apply to both + levels, but separately. They are never shuffled together, and + the dungeon master cannot swap top and bottom decks.
- effects that affect dungeon cards, such as @@ -204,15 +212,20 @@ affect all face-up dungeon cards on both levels.
- - effects that reshuffle or move dungeon cards apply to both - levels, but separately. They are never shuffled together, and - the dungeon master cannot swap top and bottom decks. + for one Fear token the dungeon master may switch the positions + of the final monsters. Final monsters that were revealed may + be replaced face-down. +
- + for two Fear tokens the dungeon master may reveal a final + monster, enabling its effect. Otherwise, a final monster is + revealed when the adventurers empty a deck that reaches + it.
- upon defeating a final monster, the adventurer player may take - two Courage tokens, one new card from her collection, and - the final monster. It counts as one of each color, but must be - spent all at once. + two Courage tokens, one new object (face-down) from her + collection, and the final monster itself, which has + Bounty.