X-Git-Url: https://git.yukkurigames.com/?p=heroik.git;a=blobdiff_plain;f=scenarios.js;h=67e4b5cc2dfd9d08e5b24df795c541c790ca0ec3;hp=25baf66889cd6ff431c2fe18050b10e54bf5f6ed;hb=fdb28d5ab24609d4b8a753ea5ca30ffcfced8b82;hpb=12e70756fab6e3745aa153e7e2a9230e08df278f
diff --git a/scenarios.js b/scenarios.js
index 25baf66..67e4b5c 100644
--- a/scenarios.js
+++ b/scenarios.js
@@ -55,7 +55,9 @@ var EVENTS = [
{ name: "Epic combat.",
effect: "The Final Monster gains a bonus of +3 Strength.",
unique: true },
-
+ { name: "Red herring.",
+ action: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game." },
+
// Events from Sean Allen's random scenario generator.
// http://boardgamegeek.com/filepage/57107/random-scenario-generator
{ name: "Fire from above.",
@@ -70,9 +72,6 @@ var EVENTS = [
effect: "Any monster with a Tenacity token is also Fierce.",
requires: ["noncanonical"],
unique: true },
- { name: "Dead end.",
- action: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game.",
- requires: ["noncanonical"] },
{ name: "Surrounded.",
effect: "All monsters have Supremacy.",
requires: ["noncanonical"],
@@ -126,6 +125,27 @@ var EVENTS = [
effect: "Greenskins have Undead +1, Demons -1. Demons have Greenskins +1, Undead -1. Undead have Demons +1, Greenskins -1.",
requires: ["noncanonical"],
unique: true },
+ { name: "New moon.",
+ effect: "Demons have Veil of Shadow.",
+ requires: ["noncanonical", "demons"],
+ unique: true },
+ { name: "Camouflage.",
+ effect: "Greenskins have Veil of Shadow.",
+ requires: ["noncanonical"],
+ unique: true },
+ { name: "Cryptic shades.",
+ effect: "Undead have Veil of Shadow.",
+ requires: ["noncanonical", "undead"],
+ unique: true },
+ { name: "Lingering smoke.",
+ effect: "Dragons have Veil of Shadow.",
+ requires: ["noncanonical", "dragons"],
+ unique: true },
+ { name: "Hypnotizing gaze.",
+ effect: "Bubbleyes have Veil of Shadow.",
+ requires: ["noncanonical", "bubbleyes"],
+ unique: true },
+
];
var NOTHING = { name: "Nothing happens." };