X-Git-Url: https://git.yukkurigames.com/?p=heroik.git;a=blobdiff_plain;f=scenarios.js;h=67e4b5cc2dfd9d08e5b24df795c541c790ca0ec3;hp=25baf66889cd6ff431c2fe18050b10e54bf5f6ed;hb=fdb28d5ab24609d4b8a753ea5ca30ffcfced8b82;hpb=12e70756fab6e3745aa153e7e2a9230e08df278f diff --git a/scenarios.js b/scenarios.js index 25baf66..67e4b5c 100644 --- a/scenarios.js +++ b/scenarios.js @@ -55,7 +55,9 @@ var EVENTS = [ { name: "Epic combat.", effect: "The Final Monster gains a bonus of +3 Strength.", unique: true }, - + { name: "Red herring.", + action: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game." }, + // Events from Sean Allen's random scenario generator. // http://boardgamegeek.com/filepage/57107/random-scenario-generator { name: "Fire from above.", @@ -70,9 +72,6 @@ var EVENTS = [ effect: "Any monster with a Tenacity token is also Fierce.", requires: ["noncanonical"], unique: true }, - { name: "Dead end.", - action: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game.", - requires: ["noncanonical"] }, { name: "Surrounded.", effect: "All monsters have Supremacy.", requires: ["noncanonical"], @@ -126,6 +125,27 @@ var EVENTS = [ effect: "Greenskins have Undead +1, Demons -1. Demons have Greenskins +1, Undead -1. Undead have Demons +1, Greenskins -1.", requires: ["noncanonical"], unique: true }, + { name: "New moon.", + effect: "Demons have Veil of Shadow.", + requires: ["noncanonical", "demons"], + unique: true }, + { name: "Camouflage.", + effect: "Greenskins have Veil of Shadow.", + requires: ["noncanonical"], + unique: true }, + { name: "Cryptic shades.", + effect: "Undead have Veil of Shadow.", + requires: ["noncanonical", "undead"], + unique: true }, + { name: "Lingering smoke.", + effect: "Dragons have Veil of Shadow.", + requires: ["noncanonical", "dragons"], + unique: true }, + { name: "Hypnotizing gaze.", + effect: "Bubbleyes have Veil of Shadow.", + requires: ["noncanonical", "bubbleyes"], + unique: true }, + ]; var NOTHING = { name: "Nothing happens." };