Special Abilities
1d6 | the Strength of this card is determined by using a 6-sided die. Each time the card is attacked, roll the die again to determine its current Strength. |
1d8 | the Strength of this card is determined by using an 8-sided die. Each time the card is attacked, roll the die again to determine its current Strength. |
1d10 | the Strength of this card is determined by using a 10-sided die. Each time the card is attacked, roll the die again to determine its current Strength. |
A | adventurers: When this letter is associated with a card's Strength, it is equal to the number of adventurers in the group. |
Bodyguard |
when this dungeon card is defeated, the dungeon master may
immediately place a Tenacity token on the face-up monster
card of her choice (never on a trap).
In the solitaire game, place a Tenacity token on the monster that has the lowest Strength of those in play that does not have one. In case of a tie, randomly determine which among the lowest. |
Bubbleyes +X | all dungeon cards of the bubbleyes family have their Strength increased by X when this card is face-up. |
C | courage: When this letter is associated with a card's Strength, it is equal to the number of Courage tokens the adventurer player has at the beginning of the battle. |
Dragons +X | all dungeon cards of the dragon family have their Strength increased by X when this card is face-up. |
F | fear: When this letter is associated with a card's Strength, it is equal to the number of Fear tokens the dungeon master has at the beginning of the battle. |
Fierce |
when this dungeon card has a Tenacity token, it earns a
bonus of 2 Strength (instead of 1).
In the solitaire game, this card automatically receives a Tenacity token. |
Final monster | ultimate powers and quests will not work on a final monster. |
Immunity X | this dungeon card cannot be defeated using a die roll that shows a result of X. |
M | mana: When this letter is associated with a card's Strength, it is equal to the number of Mana tokens the adventurer player has at the beginning of the battle. |
Nemesis X | this card has two Strength values. If the group of adventurers has characters of type X, use the value on the right. Otherwise, use the value on the left. |
Nemesis +X | all dungeon cards with the special ability Nemesis have their Strength increased by X when this card is face-up. |
Pain | if the adventurers fail to defeat this dungeon card, the adventurer player loses 2 Courage tokens instead of 1. |
Psi |
if this card is defeated during the combat phase, the
dungeon master may discard a Mana token from the
adventurer of her choice.
In the solitaire game, the player chooses. |
Supremacy | if the dungeon master has more Fear tokens than the adventurer player has Courage tokens, this card receives a bonus of +2 Strength. |
Traps +X | all dungeon cards of the trap family have their Strength increased by X when this card is face-up. |
Treasure | once this card is defeated, it counts as a "wildcard". It can therefore be used as any one color symbol when paying the cost for an ultimate power, quest, or object. |
Undead +X | all dungeon cards of the undead family have their Strength increased by X when this card is face-up. |
Unique | dungeon decks and adventurer groups can only have one copy of this card. All adventurers are Unique. |