67e4b5cc2dfd9d08e5b24df795c541c790ca0ec3
1 /* The person who associated a work with this deed has dedicated the
2 work to the public domain by waiving all of his or her rights to
3 the work worldwide under copyright law, including all related and
4 neighboring rights, to the extent allowed by law.
6 You can copy, modify, distribute and perform the work, even for
7 commercial purposes, all without asking permission.
9 See https://creativecommons.org/publicdomain/zero/1.0/ for details.
15 { name
: "The Greenskins are mobilized.",
16 effect
: "Greenskins gain a bonus of +1 Strength." },
17 { name
: "Big eye is watching you.",
18 effect
: "Bubbleyes gain a bonus of +1 Strength.",
19 requires
: ["bubbleyes"] },
20 { name
: "General invocation.",
21 effect
: "Demons gain a bonus of +1 Strength.",
22 requires
: ["demons"] },
23 { name
: "Stronger than ever.",
24 effect
: "Undead gain a bonus of +1 Strength.",
25 requires
: ["undead"] },
26 { name
: "Meeting with Abunakkashi.",
27 effect
: "Abunakkashii and his Offspring gain a bonus of +2 Strength.",
28 requires
: ["abunakkashii"],
30 { name
: "Technological prowess.",
31 effect
: "Traps gain a bonus of +1 Strength.",
32 requires
: ["traps"] },
34 { name
: "Mental combat.",
35 effect
: "Psi monsters gain a bonus of +1 Strength.", },
36 { name
: "A cry in the night.",
37 action
: "An adventurer of your choice loses 1 Mana." },
38 { name
: "It's an ambush!",
39 action
: "Place a Tenacity token on each monster that does not have one." },
40 { name
: "The alarm is sounded.",
41 action
: "Place a Tenacity token on the weakest monster or monsters that do not already have one." },
42 { name
: "Flank attack.",
43 effect
: "Cards on either side corridor gain a bonus of +1 Strength.",
45 { name
: "Battle formation.",
46 effect
: "Cards in the central corridor(s) gain a bonus of +1 Strength.",
48 { name
: "Last bastion.",
49 effect
: "All cards gain a bonus of +1 Strength.",
52 { name
: "Destruction.",
53 action
: "All equipment and items are destroyed.",
55 { name
: "Epic combat.",
56 effect
: "The Final Monster gains a bonus of +3 Strength.",
58 { name
: "Red herring.",
59 action
: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game." },
61 // Events from Sean Allen's random scenario generator.
62 // http://boardgamegeek.com/filepage/57107/random-scenario-generator
63 { name
: "Fire from above.",
64 effect
: "Dragons gain a bonus of +1 Strength.",
65 requires
: ["dragons", "noncanonical"],
67 { name
: "Bad dreams.",
68 action
: "Lose 1 extra Courage token. (The dungeon does not gain another Fear token.)",
69 requires
: ["noncanonical"],
71 { name
: "Backs against the wall.",
72 effect
: "Any monster with a Tenacity token is also <strong>Fierce</strong>.",
73 requires
: ["noncanonical"],
75 { name
: "Surrounded.",
76 effect
: "All monsters have <strong>Supremacy</strong>.",
77 requires
: ["noncanonical"],
80 // Events from Stephane Renard's scenario.
81 // http://docfox.free.fr/spip.php?article129
82 { name
: "What was that?",
83 action
: "The next dungeon card is placed face-down.",
84 requires
: ["noncanonical"] },
85 { name
: "Malediction.",
86 action
: "Discard all quests.",
87 requires
: ["noncanonical"],
89 { name
: "Reanimation.",
90 action
: "Return a random spent dungeon card to the smallest corridor and shuffle it. (If you haven't spent any cards, nothing happens.)",
91 requires
: ["noncanonical"] },
92 { name
: "Zone of silence.",
93 effect
: "Temporary and Ultimate Powers cannot be used until you reveal a new card.",
94 requires
: ["noncanonical"] },
96 // Events of my own devising.
97 { name
: "Unwanted attention.",
98 effect
: "Unique monsters gain a bonus of +1 Strength.",
99 requires
: ["noncanonical"],
101 { name
: "Spiked the punch.",
102 effect
: "Greenskins have 1d8 Strength.",
103 requires
: ["noncanonical"],
105 { name
: "Dropped the torch.",
106 effect
: "After defeating a card, roll a die. On an odd number its replacement is placed face-down.",
107 requires
: ["noncanonical"],
109 { name
: "Closer than you think.",
110 action
: "The dungeon gains another Fear token, and a new event occurs.",
111 requires
: ["noncanonical"],
112 another
: true, unique
: true },
113 { name
: "I thought you had it.",
114 action
: "Randomly discard four of your defeated dungeon cards.",
115 requires
: ["noncanonical"] },
116 { name
: "Adamantine armor.",
117 effect
: "All monsters gain <strong>Immunity 1</strong>.",
118 requires
: ["noncanonical"],
120 { name
: "Normative assumptions.",
121 effect
: "Effects concerning ♂ instead concern ♀, and vice versa.",
122 requires
: ["noncanonical"],
124 { name
: "Infighting.",
125 effect
: "Greenskins have <strong>Undead +1</strong>, <strong>Demons -1</strong>. Demons have <strong>Greenskins +1</strong>, <strong>Undead -1</strong>. Undead have <strong>Demons +1</strong>, <strong>Greenskins -1</strong>.",
126 requires
: ["noncanonical"],
129 effect
: "Demons have <strong>Veil of Shadow</strong>.",
130 requires
: ["noncanonical", "demons"],
132 { name
: "Camouflage.",
133 effect
: "Greenskins have <strong>Veil of Shadow</strong>.",
134 requires
: ["noncanonical"],
136 { name
: "Cryptic shades.",
137 effect
: "Undead have <strong>Veil of Shadow</strong>.",
138 requires
: ["noncanonical", "undead"],
140 { name
: "Lingering smoke.",
141 effect
: "Dragons have <strong>Veil of Shadow</strong>.",
142 requires
: ["noncanonical", "dragons"],
144 { name
: "Hypnotizing gaze.",
145 effect
: "Bubbleyes have <strong>Veil of Shadow</strong>.",
146 requires
: ["noncanonical", "bubbleyes"],
151 var NOTHING
= { name
: "Nothing happens." };
152 var LOSE
= { name
: "Your adventuring party is defeated!" };
154 function randrange (a
, b
) {
155 return a
+ (Math
.random() * (b
- a
)) | 0;
158 function generate (flags
, events
, nop
) {
162 function canStillHappen (event
) {
163 return issubset(event
.requires
|| [], flags
)
164 && !(event
.unique
&& contains
.call(chosen
, event
));
167 for (i
= 0; i
< events
; ++i
)
168 chosen
.push(choice(EVENTS
.filter(canStillHappen
)));
170 for (i
= 0; i
< nop
; ++i
)
171 chosen
.splice(randrange(0, chosen
.length
), 0, NOTHING
);
177 function toHTML (event
) {
178 return ["<span class=fate-name>" + event
.name
+ "</span>",
180 ? "<span class=fate-action>" + event
.action
+ "</span>"
183 ? "<span class=fate-effect>" + event
.effect
+ "</span>"
188 var THEME
= ("h1 { color: hsl(XXX, 25%, 75%); }\n\
189 h2, .button, select { border-color: hsl(XXX, 30%, 85%); }\n\
191 a:link, a:visited, a:active {\n\
192 color: hsl(XXX, 25%, 50%);\n\
195 select, .button, tbody tr:nth-last-child(odd) {\n\
196 background-color: hsl(XXX, 30%, 85%);\n\
200 select:hover, select:focus,\n\
201 .button:hover, .button:focus {\n\
202 border-color: hsl(XXX, 25%, 50%);\n\
205 function randomizeName () {
206 var name
= generateName();
207 document
.getElementById("name").textContent
= name
;
208 document
.title
= document
.title
.replace(/[^-]*-/, name
+ " -");
209 document
.head
.lastChild
.textContent
= THEME
.replace(
210 /XXX/g, (Math
.random() * 256) | 0);
216 function generateScenario () {
217 var parts
= location
.hash
.slice(1).split(',');
218 events
= generate(parts
, parts
.shift() | 0, parts
.shift() | 0);
219 style
= document
.createElement("style");
220 document
.head
.appendChild(style
);
224 function getEvents (matcher
) {
225 return EVENTS
.filter(matcher
);
228 function wrapRow (row
) {
229 return "<tr><td>" + row
+ "</td></tr>";
232 function iscanonical (event
) {
233 return !isnoncanonical(event
);
235 function isnoncanonical (event
) {
236 return ~(event
.requires
|| []).indexOf('noncanonical');
239 function canonicalToHTML (sender
) {
240 sender
.innerHTML
= EVENTS
.filter(iscanonical
)
241 .map(toHTML
).sort().map(wrapRow
).join('');
244 function noncanonicalToHTML (sender
) {
245 sender
.innerHTML
= EVENTS
.filter(isnoncanonical
)
246 .map(toHTML
).sort().map(wrapRow
).join('');
249 function nextEvent (sender
) {
250 if (!events
.length
) {
255 var event
= events
.shift();
256 var body
= document
.querySelector("#fate tbody");
257 var fate
= body
.children
.length
+ 1;
258 var tr
= document
.createElement('tr');
259 tr
.innerHTML
= "<td><div>" + fate
+ "</div></td>"
260 + "<td><div>" + toHTML(event
) + "</div></td>";
261 body
.insertBefore(tr
, body
.firstChild
);
263 if (events
.length
=== 0) {
264 sender
.textContent
= "Try Again ▲";
268 setTimeout(function () { nextEvent(sender
); }, 333);