1 /* The person who associated a work with this deed has dedicated the
2 work to the public domain by waiving all of his or her rights to
3 the work worldwide under copyright law, including all related and
4 neighboring rights, to the extent allowed by law.
6 You can copy, modify, distribute and perform the work, even for
7 commercial purposes, all without asking permission.
9 See https://creativecommons.org/publicdomain/zero/1.0/ for details.
15 { name
: "The Greenskins are mobilized.",
16 effect
: "Greenskins gain a bonus of +1 Strength." },
17 { name
: "Big eye is watching you.",
18 effect
: "Bubbleyes gain a bonus of +1 Strength.",
19 requires
: ["bubbleyes"] },
20 { name
: "General invocation.",
21 effect
: "Demons gain a bonus of +1 Strength.",
22 requires
: ["demons"] },
23 { name
: "Stronger than ever.",
24 effect
: "Undead gain a bonus of +1 Strength.",
25 requires
: ["undead"] },
26 { name
: "Meeting with Abunakkashi.",
27 effect
: "Abunakkashii and his Offspring gain a bonus of +2 Strength.",
28 requires
: ["abunakkashii"],
30 { name
: "The start of a legend.",
31 effect
: "Abunakkashii and his Offspring gain a bonus of +1 Strength.",
32 requires
: ["abunakkashii"],
34 { name
: "Technological prowess.",
35 effect
: "Traps gain a bonus of +1 Strength.",
36 requires
: ["traps"] },
38 { name
: "Mental combat.",
39 effect
: "Psi monsters gain a bonus of +1 Strength.", },
40 { name
: "A cry in the night.",
41 action
: "An adventurer of your choice loses 1 Mana." },
43 action
: "Lose all your Mana tokens." },
44 { name
: "It's an ambush!",
45 action
: "Place a Tenacity token on each monster that does not have one." },
46 { name
: "The alarm is sounded.",
47 action
: "Place a Tenacity token on the weakest monster or monsters that do not already have one." },
48 { name
: "Flank attack.",
49 effect
: "Cards on either side corridor gain a bonus of +1 Strength.",
51 { name
: "Battle formation.",
52 effect
: "Cards in the central corridor(s) gain a bonus of +1 Strength.",
54 { name
: "Last bastion.",
55 effect
: "All cards gain a bonus of +1 Strength.",
58 { name
: "Destruction.",
59 action
: "All equipment and items are destroyed.",
61 { name
: "Epic combat.",
62 effect
: "The Final Monster gains a bonus of +3 Strength.",
64 { name
: "Red herring.",
65 action
: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game." },
66 { name
: "The torch has gone out.",
67 action
: "The next dungeon card is placed face-down.", },
69 { name
: "Anti-psi zone.",
70 effect
: "You do not gain Mana tokens for the next three creatures you defeat, even if they have a Mana icon.",
73 { name
: "Necromancy.",
74 action
: "Return a random defeated dungeon card to the lowest corridor and shuffle it." },
75 { name
: "Reanimation.",
76 action
: "Return a random defeated dungeon card to the highest corridor and shuffle it." },
78 { name
: "Malediction.",
79 action
: "Discard a quest or a magic item." },
81 { name
: "False brethren.",
82 effect
: "All Demons gain Immunity 5 and Immunity 7.",
86 { name
: "Psi assault.",
87 effect
: "You cannot use ultimate powers.",
89 /* TODO: Figure out how to implement this well.
90 { name: "Entering an anti-magic zone.",
91 effect: "You cannot use ultimate powers.",
94 later: { name: "Leaving the anti-magic zone.",
95 effect: "You may use ultimate powers again." }
98 // Events from Sean Allen's random scenario generator.
99 // http://boardgamegeek.com/filepage/57107/random-scenario-generator
100 { name
: "Fire from above.",
101 effect
: "Dragons gain a bonus of +1 Strength.",
102 requires
: ["dragons", "noncanonical"],
104 { name
: "Overwhelming fear.",
105 action
: "Lose 1 extra Courage token. (The dungeon does not gain another Fear token.)",
106 requires
: ["noncanonical"],
108 { name
: "Backs against the wall.",
109 effect
: "Any monster with a Tenacity token is also <strong>Fierce</strong>.",
110 requires
: ["noncanonical"],
112 { name
: "The tide has turned.",
113 effect
: "All monsters have <strong>Supremacy</strong>.",
114 requires
: ["noncanonical"],
117 action
: "Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game.",
118 requires
: ["noncanonical"] },
119 { name
: "Into the darkness.",
120 effect
: "Choose one corridor. Its cards are now always placed face-down.",
121 requires
: ["noncanonical"] },
123 // Events of my own devising.
124 { name
: "Unwanted attention.",
125 effect
: "Unique monsters gain a bonus of +1 Strength.",
126 requires
: ["noncanonical"],
128 { name
: "Spiked the punch.",
129 effect
: "Greenskins have 1d8 Strength.",
130 requires
: ["noncanonical"],
132 { name
: "Twisty passages.",
133 effect
: "After defeating a card, roll a die. On an odd number its replacement is placed face-down.",
134 requires
: ["noncanonical"],
136 { name
: "Closer than you think.",
137 action
: "The dungeon gains another Fear token, and a new event occurs.",
138 requires
: ["noncanonical"],
139 another
: true, unique
: true },
140 { name
: "I thought you had it.",
141 action
: "Randomly discard four of your defeated dungeon cards.",
142 requires
: ["noncanonical"] },
143 { name
: "Adamantine armor.",
144 effect
: "All monsters gain <strong>Immunity 1</strong>.",
145 requires
: ["noncanonical"],
147 { name
: "Normative assumptions.",
148 effect
: "Effects concerning ♂ instead concern ♀, and vice versa.",
149 requires
: ["noncanonical"],
151 { name
: "Infighting.",
152 effect
: "Greenskins have <strong>Undead +1</strong>, <strong>Demons -1</strong>. Demons have <strong>Greenskins +1</strong>, <strong>Undead -1</strong>. Undead have <strong>Demons +1</strong>, <strong>Greenskins -1</strong>.",
153 requires
: ["noncanonical"],
156 effect
: "Demons have <strong>Veil of Shadow</strong>.",
157 requires
: ["noncanonical", "demons"],
159 { name
: "Camouflage.",
160 effect
: "Greenskins have <strong>Veil of Shadow</strong>.",
161 requires
: ["noncanonical"],
163 { name
: "Cryptic shades.",
164 effect
: "Undead have <strong>Veil of Shadow</strong>.",
165 requires
: ["noncanonical", "undead"],
167 { name
: "Lingering smoke.",
168 effect
: "Dragons have <strong>Veil of Shadow</strong>.",
169 requires
: ["noncanonical", "dragons"],
171 { name
: "Hypnotizing gaze.",
172 effect
: "Bubbleyes have <strong>Veil of Shadow</strong>.",
173 requires
: ["noncanonical", "bubbleyes"],
175 { name
: "Leeched power.",
176 action
: "A random adventurer loses a Mana token.",
177 requires
: ["noncanonical"] },
182 { name
: "Nothing happens." },
183 { name
: "A draft blows down the hallway.",
184 requires
: ["noncanonical"] },
185 { name
: "You sneeze.",
186 requires
: ["noncanonical"] },
187 { name
: "There's a skittering in the distance.",
188 requires
: ["noncanonical"] },
192 { name
: "It cuts both ways.",
193 action
: "Next time you roll a 1, put a Tenacity token on all face-up monsters and roll again.",
194 requires
: ["helpful"] },
195 { name
: "Breached their defense.",
196 action
: "Gain 2 Courage tokens and the dungeon gains 1 Fear token and the Fate Chart advances; <em>or</em> gain 1 Mana token.",
197 requires
: ["helpful"], unique
: true },
198 { name
: "Mana ritual.",
199 action
: "Discard up to 2 Mana tokens. For each one discarded, gain 1 Courage token.",
200 requires
: ["helpful"] }
203 var LOSE
= { name
: "Your adventuring party is defeated!" };
205 function randrange (a
, b
) {
206 return a
+ (Math
.random() * (b
- a
)) | 0;
209 function generate (flags
, events
, nop
) {
213 function canStillHappen (event
) {
214 return issubset(event
.requires
|| [], flags
)
215 && !(event
.unique
&& contains
.call(chosen
, event
));
218 for (i
= 0; i
< events
; ++i
)
219 chosen
.push(choice(EVENTS
.filter(canStillHappen
)));
222 for (i
= 0; i
< nop
/ 2; ++i
) {
223 var helpful
= HELPFUL
.filter(canStillHappen
);
224 var neutral
= NOP
.filter(canStillHappen
);
226 randrange(0, chosen
.length
), 0,
227 choice(helpful
.length
? helpful
: neutral
));
230 for (;i
< nop
; ++i
) {
231 var neutral
= NOP
.filter(canStillHappen
);
232 chosen
.splice(randrange(0, chosen
.length
), 0, choice(neutral
));
240 function toHTML (event
) {
241 return ["<span class=fate-name>" + event
.name
+ "</span>",
243 ? "<span class=fate-action>" + event
.action
+ "</span>"
246 ? "<span class=fate-effect>" + event
.effect
+ "</span>"
251 var THEME
= ("h1 { color: hsl(XXX, 25%, 75%); }\n\
252 h2, .button, select { border-color: hsl(XXX, 30%, 85%); }\n\
254 a:link, a:visited, a:active {\n\
255 color: hsl(XXX, 25%, 50%);\n\
258 select, .button, tbody tr:nth-last-child(odd) {\n\
259 background-color: hsl(XXX, 30%, 85%);\n\
263 select:hover, select:focus,\n\
264 .button:hover, .button:focus {\n\
265 border-color: hsl(XXX, 25%, 50%);\n\
268 function randomizeName () {
269 var name
= generateName();
270 document
.getElementById("name").textContent
= name
;
271 document
.title
= document
.title
.replace(/[^-]*-/, name
+ " -");
272 document
.head
.lastChild
.textContent
= THEME
.replace(
273 /XXX/g, (Math
.random() * 256) | 0);
279 function generateScenario () {
280 var parts
= location
.hash
.slice(1).split(',');
281 events
= generate(parts
, parts
.shift() | 0, parts
.shift() | 0);
282 style
= document
.createElement("style");
283 document
.head
.appendChild(style
);
287 function getEvents (matcher
) {
288 return EVENTS
.filter(matcher
);
291 function wrapRow (row
) {
292 return "<tr><td>" + row
+ "</td></tr>";
295 function iscanonical (event
) {
296 return !isnoncanonical(event
);
298 function isnoncanonical (event
) {
299 return ~(event
.requires
|| []).indexOf('noncanonical');
302 function canonicalToHTML (sender
) {
303 sender
.innerHTML
= EVENTS
.filter(iscanonical
)
304 .map(toHTML
).sort().map(wrapRow
).join('');
307 function noncanonicalToHTML (sender
) {
308 sender
.innerHTML
= EVENTS
.filter(isnoncanonical
)
309 .map(toHTML
).sort().map(wrapRow
).join('');
312 function nextEvent (sender
) {
313 if (!events
.length
) {
318 var event
= events
.shift();
319 var body
= document
.querySelector("#fate tbody");
320 var fate
= body
.children
.length
+ 1;
321 var tr
= document
.createElement('tr');
322 tr
.innerHTML
= "<td><div>" + fate
+ "</div></td>"
323 + "<td><div>" + toHTML(event
) + "</div></td>";
324 body
.insertBefore(tr
, body
.firstChild
);
326 if (events
.length
=== 0) {
327 sender
.textContent
= "Try Again ▲";
331 setTimeout(function () { nextEvent(sender
); }, 333);